{"author_link":"\/users\/evgiz","author_name":"evgiz","author_uid":"evgiz","comments":[],"epoch":1512330390,"event":"LD40","format":"md","ldjam_node_id":64489,"likes":15,"metadata":{"p_key":"104074","p_author":"evgiz","p_authorkey":"1001631","p_urlkey":"319850","p_title":"Just finished my game, The Burdened Raid!","p_cat":"LDJam ","p_event":"LD40","p_time":"1512330390","p_likes":"15","p_comments":"0","p_status":"WAYBACK","us_key":"1001631","us_name":"evgiz","us_username":"evgiz","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":1631,"body":"Ludum Dare is always a blast! \n\nThe game is a retro dungeon crawler, made with LibGDX. First time trying 3D for Ludum Dare, but it went pretty well. Like many traditional games in this style I stuck to 2D maths mostly which definitely helped!\n\nHere's screenshots of two of the four areas in the game:\n\n![screen_crypt.png](\/\/\/raw\/f56\/z\/a2ac.png)\n![screen_snow.png](\/\/\/raw\/f56\/z\/a2ad.png)\n\nMy interpretation of the theme can be seen in the second picture: the more items you have the more they cover up the screen. Inventories with 100s of items aren't very realistic, are they? :P\n\nHere's the entry if anyone wanna check it out:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/40\/the-burdened-raid\n\nHope everyone else had a great gamejam! Now I gotta stitch the timelapse together, always cool to see afterwards! :)\n\n\n","comments":0,"created":"2017-12-03T19:40:54Z","files":[],"files-timestamp":0,"id":64489,"love":15,"love-timestamp":"2017-12-07T11:52:38Z","meta":[],"modified":"2017-12-07T11:52:38Z","name":"Just finished my game, The Burdened Raid!","node-timestamp":"2017-12-03T19:46:30Z","parent":64295,"parents":[1,5,9,49883,64295],"path":"\/events\/ludum-dare\/40\/the-burdened-raid\/just-finished-my-game-the-burdened-raid","published":"2017-12-03T19:46:30Z","scope":"public","slug":"just-finished-my-game-the-burdened-raid","subsubtype":"","subtype":"","type":"post","version":169223},"node_metadata":{"n_key":"64489","n_urlkey":"319850","n_parent":"64295","n_path":"\/events\/ludum-dare\/40\/the-burdened-raid\/just-finished-my-game-the-burdened-raid","n_slug":"just-finished-my-game-the-burden","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1631","n_created":"1512330054","n_modified":"1512647558","n_version":"169223","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/the-burdened-raid\/just-finished-my-game-the-burdened-raid","text":"Ludum Dare is always a blast! \n\nThe game is a retro dungeon crawler, made with LibGDX. First time trying 3D for Ludum Dare, but it went pretty well. Like many traditional games in this style I stuck to 2D maths mostly which definitely helped!\n\nHere's screenshots of two of the four areas in the game:\n\n![screen_crypt.png](\/\/\/raw\/f56\/z\/a2ac.png)\n![screen_snow.png](\/\/\/raw\/f56\/z\/a2ad.png)\n\nMy interpretation of the theme can be seen in the second picture: the more items you have the more they cover up the screen. Inventories with 100s of items aren't very realistic, are they? :P\n\nHere's the entry if anyone wanna check it out:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/40\/the-burdened-raid\n\nHope everyone else had a great gamejam! Now I gotta stitch the timelapse together, always cool to see afterwards! :)\n\n\n","title":"Just finished my game, The Burdened Raid!","wayback_source":[]}