{"author_name":"Karatorian","cat":"LD #34","comments":[],"epoch":1450046220,"likes":0,"metadata":{"p_key":"10413","p_author":"Karatorian","p_authorkey":"59982","p_urlkey":"45643","p_title":"Game Mechanics Complete!","p_cat":"LD #34","p_event":"LD34","p_time":"1450046220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"59982","us_name":"Karatorian","us_username":"karatorian","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Honestly, I&#8217;d hoped to be at this point last night, so I&#8217;d have all day today for just polish (and possibly sound, which probably isn&#8217;t going to happen at this point). I&#8217;ve got a few meta things to do, like help and title screens and high score tracking, but it&#8217;s a fully playable (if somewhat awful looking) game. The only graphics still completely placeholder is the squirrel, which has no shading or animation.<\/p>\n <p>There are still a few gameplay tweaks I want to implement, but they&#8217;re not critical and I could live without them if necessary.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/shot8.png\"><img class=\"alignnone  wp-image-519628\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/shot8-300x175.png\" alt=\"shot8\" width=\"514\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/shot8-300x175.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/shot8-550x322.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/shot8.png 1286w\" sizes=\"(max-width: 514px) 100vw, 514px\" \/><\/a><\/p>\n <p>Since my last update, I&#8217;ve implemented damage from getting hit by squirrels, points for gathering acorns and planting trees, acorns as health, and death. Also a proper pause screen and the base framework for adding additional screens (such as title, help, and high scores).<\/p>\n <p>Music to Code By:\u00a0<a href=\"http:\/\/www.pandora.com\/station\/play\/2683280839858007260\" target=\"_blank\">Man in Black at Pandora<\/a><\/p>","time":"December 13th, 2015 5:37 pm","title":"Game Mechanics Complete!"}