So this is it...?

It looks like this is our final build.

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After only 43 of the 72 hours and little sleep, the whole team is exhausted. Unfortunately we all have to work tomorrow, so it's time to go back home (22:00 local). We were not able to finish some of the planned assets, among which the walking enemy and backdrop, due to the graphic designer hurting his back.

We didn't have the time to meet all our ambitions, but overall we are satisfied with the result. In particular the learning and teambuilding effect of coming up with a concept and building a game around a given theme in such short time. Because we all have an unlimited fantasy, our ambitions were bigger then we could accomplish but overall it was a fun and educational weekend for all of us! We can conclude that our workflow is good and we have a perfect atmosphere in our team.

The game we made is based on the theme "The more you have, the worse it gets". After a brainstorm and voting session of 1.5 hour we decided to do something with illumination and darkness, as in the more illumination you have, the worse it gets. Ourselves we are especially satisfied about how the art-style and audio came togehter.

Along the way the concept developed into a sidescroller, where you play as a man walking with a petroleum lamp through a abandoned area. Within the area you'll ran into flying enemies (bats) and walking enemies (in this case a green block). It's really dark and to see where the road goes and avoid pitfalls, you will have to illuminate your surrounding by turning up the petroleum lamp (with buttons 1, 2, 3 and 4). However by illuminating your lamp too much, you will attract enemies... See what we did there? The more light you have, the worse it gets!

Collect diamonds and be aware not to run out of petrol! You can pick up petrol in jerrycans along your way.

All programming and asset creation was done during this weekend. This includes audio, artwork etcetera.

Check out our game here: https://riverpirategames.com/ld40/