Milestone 8: graphics

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I’ve started working on the graphics., and I promise they look better larger than they do here, which is disappointing. But I don’t really have time fix them. May not have time to get them animated, and the bug where the coloring of things, that might not get fixed. We’ll see. On the upside, I’ve got everything planned, and have a good idea on how to get the mechanics working well.

o/` stop talking gibberish or just stop talking now o/`
  1. Get tiling in fission_engine to work again
  2. Get physics working in fission_engine
  3. Add mystic tree to back ground
  4. Parallax mystic tree
  5. Add enemies
  6. Add weapon attacks
  7. Add mystic tree growth
  8. Add levels
  9. Add level completion/movement
  10. Draw MC
  11. Draw mystic tree
  12. Draw each level’s variation of the mystic tree
  13. Draw souls
  14. Draw backgrounds/environment
  15. Add end game state
  16. Add lose game state
  17. Fade between levels
  18. Randomly spawn souls
  19. Show the repulsion field
  20. Polish Mechanics
  21. Animate stuff?
  22. Polish