{"author_link":"\/users\/lintfordpickle","author_name":"Lintfordpickle","author_uid":"lintfordpickle","comments":[],"epoch":1512408502,"event":"LD40","format":"md","ldjam_node_id":66288,"likes":4,"metadata":{"p_key":"104880","p_author":"Lintfordpickle","p_authorkey":"1000148","p_urlkey":"320666","p_title":"Feeling good about this result","p_cat":"LDJam ","p_event":"LD40","p_time":"1512408502","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1000148","us_name":"Lintfordpickle","us_username":"lintfordpickle","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":7,"author":148,"body":"![Banner.png](\/\/\/raw\/49\/z\/b8d2.png)\n  \n  \nTachyon-R: A brutally fast futuristic racing game. \nTearing around the narrow tracks at breakneck speeds can be deadly enough, but factor in the opponents and it becomes insane - 'more [opponents] you have, the worse it is ..'\n  \n  \n![Banner.gif](\/\/\/raw\/49\/z\/b8c7.gif)\n  \n  \nI'm extremely happy with how this compo worked out and with what I achieved. I've long ago giving up the idea of finishing a complete and fun game within the 48 hour limit, as this just seems way too difficult for me. Instead this time I've concentrated on a genre of game I've never attempted before: a racing game.\n\nI used a library which I have been building up over the last 7-8 Ludum Dares and this time around I did have to expand it a little (collision\/response code mostly) and fix old issues. Despite this, I still managed to get a full track generator, track\/car physics and a crude A.I. racing around. The challenge of the game is definitely shallow: simply finish the track without exploding - but it works! and it would be a good starting point for a more complete game.\n\nThere are a few things missing which I initially planned: weapons and pickups being the main things, as well as some fast electronic music. The hand-brake controls feel surprising satisfying but unfortunately, there is nowhere in the game to really test them out. As usual, I left too little time to do any decent graphics and I totally neglected soundFX\/music (the only music is from Incomputech: of course I disabled the sound rating).\n\n\nThere is definitely a lot of room to expand on this game in coming weeks: pickups, weapons being the obvious missing components to make this a proper 2d wipeout clone - and better track generation with loops, intersections and jump would be cool. There are a few little bugs in the game: sometimes the tracks generate with really large angled-corners (you can still pass drive around them normally, but it doesn't look nice). Also, to simplify the physics and maintain the fast pace, touching a wall will re-bound you can in the track direction. This feels good while racing, but makes turning the wrong way on the track hard-to-do.\n  \n  \n[Game](https:\/\/ldjam.com\/events\/ludum-dare\/40\/tachyon-r)\n  \n[Code](https:\/\/github.com\/LintfordPickle\/LD40-TachyonRunner)\n","comments":0,"created":"2017-12-04T17:27:58Z","files":[],"files-timestamp":0,"id":66288,"love":4,"love-timestamp":"2017-12-04T18:28:55Z","meta":[],"modified":"2017-12-04T18:28:55Z","name":"Feeling good about this result","node-timestamp":"2017-12-04T17:28:22Z","parent":50481,"parents":[1,5,9,49883,50481],"path":"\/events\/ludum-dare\/40\/tachyon-r\/feeling-good-about-this-result","published":"2017-12-04T17:28:22Z","scope":"public","slug":"feeling-good-about-this-result","subsubtype":"","subtype":"","type":"post","version":180597},"node_metadata":{"n_key":"66288","n_urlkey":"320666","n_parent":"50481","n_path":"\/events\/ludum-dare\/40\/tachyon-r\/feeling-good-about-this-result","n_slug":"feeling-good-about-this-result","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"148","n_created":"1512408478","n_modified":"1512412135","n_version":"180597","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/tachyon-r\/feeling-good-about-this-result","text":"![Banner.png](\/\/\/raw\/49\/z\/b8d2.png)\n  \n  \nTachyon-R: A brutally fast futuristic racing game. \nTearing around the narrow tracks at breakneck speeds can be deadly enough, but factor in the opponents and it becomes insane - 'more [opponents] you have, the worse it is ..'\n  \n  \n![Banner.gif](\/\/\/raw\/49\/z\/b8c7.gif)\n  \n  \nI'm extremely happy with how this compo worked out and with what I achieved. I've long ago giving up the idea of finishing a complete and fun game within the 48 hour limit, as this just seems way too difficult for me. Instead this time I've concentrated on a genre of game I've never attempted before: a racing game.\n\nI used a library which I have been building up over the last 7-8 Ludum Dares and this time around I did have to expand it a little (collision\/response code mostly) and fix old issues. Despite this, I still managed to get a full track generator, track\/car physics and a crude A.I. racing around. The challenge of the game is definitely shallow: simply finish the track without exploding - but it works! and it would be a good starting point for a more complete game.\n\nThere are a few things missing which I initially planned: weapons and pickups being the main things, as well as some fast electronic music. The hand-brake controls feel surprising satisfying but unfortunately, there is nowhere in the game to really test them out. As usual, I left too little time to do any decent graphics and I totally neglected soundFX\/music (the only music is from Incomputech: of course I disabled the sound rating).\n\n\nThere is definitely a lot of room to expand on this game in coming weeks: pickups, weapons being the obvious missing components to make this a proper 2d wipeout clone - and better track generation with loops, intersections and jump would be cool. There are a few little bugs in the game: sometimes the tracks generate with really large angled-corners (you can still pass drive around them normally, but it doesn't look nice). Also, to simplify the physics and maintain the fast pace, touching a wall will re-bound you can in the track direction. This feels good while racing, but makes turning the wrong way on the track hard-to-do.\n  \n  \n[Game](https:\/\/ldjam.com\/events\/ludum-dare\/40\/tachyon-r)\n  \n[Code](https:\/\/github.com\/LintfordPickle\/LD40-TachyonRunner)\n","title":"Feeling good about this result","wayback_source":[]}