I'm out!
The man-flu won. What's nice is that this time I failed to finish not one but two games!
Half of the Jam time I spent chasing an impossible dream of mine, creating a space rts in LD, but after one and a half day when I only had a couple of planets and a design idea that had some serious black holes in it, I had to give up on this, maybe next time ...
I will definitely revisit this idea later, but I need to figure out a lot of things before I can design and draw a game like this.
After I realized that I had no chance with this is game, I decided to try my luck with something smaller, and fail with that too. The Idea was a Battle City alike game, where you had to destroy wave after wave of enemy tanks while picking up Power-Ups that while would make your Tank stronger, they would also weaken it someway. (hence the theme)

But I messed up the Art, it looks ok, but its too complicated, too Hi-Rez, thats why it took too much time to create this much, I really need to learn how to create simpler art, and more importantly faster art. Or maybe get some help from an artist. I have no doubt in my mind that if I would have started with this idea from the beginning I would been able to finish it, maybe even in compo time. But the compo was already over when I started working on this.
Well, bummer. From tomorrow I will try to make games instead of excuses. If you guys still working on your game, than good luck! You still got two an a half hours, and then some to port, build, upload, so get back at it!