{"author_link":"\/users\/peter-jonsson","author_name":"Peter Jonsson","author_uid":"peter-jonsson","comments":[],"epoch":1512434277,"event":"LD40","format":"md","ldjam_node_id":67129,"likes":0,"metadata":{"p_key":"105215","p_author":"Peter Jonsson","p_authorkey":"1033265","p_urlkey":"321009","p_title":"Done with LD40","p_cat":"LDJam ","p_event":"LD40","p_time":"1512434277","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1033265","us_name":"Peter Jonsson","us_username":"peter-jonsson","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":8,"author":33265,"body":"This Ludum Dare I started 12 hours late, but I still think that I managed to create an enjoyable game in the 60 hours that remained.\n\nYet again, I turned to GameMaker Studio 2, and this time it went even smoother than ever before. My game is a fast-paced bullet-hell inside a computer: https:\/\/ldjam.com\/events\/ludum-dare\/40\/my-little-corruption.\n\n![1.jpg](\/\/\/raw\/1f1\/8\/z\/c4fc.jpg)\n\n![2.jpg](\/\/\/raw\/1f1\/8\/z\/c4fd.jpg)\n\nThis is the second time that I have made all of the sprites myself, and I am pretty satisfied (My first LD, I did a 3d game). A lot of this, however, is owed to two small shaders that react on certain actions in the game.\n\nPreviously, I have never been happy with the music. Sound effects are often okay, but the music almost always turns out as a horrible mess. This time is very different, and I am happy to ship the music that is as erratic as the game itself. Enjoy the corrupted tunes of wicked electric instruments!","comments":0,"created":"2017-12-05T00:01:47Z","files":[],"files-timestamp":0,"id":67129,"love":0,"meta":[],"modified":"2017-12-05T00:38:10Z","name":"Done with LD40","node-timestamp":"2017-12-05T00:38:10Z","parent":62023,"parents":[1,5,9,49883,62023],"path":"\/events\/ludum-dare\/40\/my-little-corruption\/done","published":"2017-12-05T00:37:57Z","scope":"public","slug":"done","subsubtype":"","subtype":"","type":"post","version":186677},"node_metadata":{"n_key":"67129","n_urlkey":"321009","n_parent":"62023","n_path":"\/events\/ludum-dare\/40\/my-little-corruption\/done","n_slug":"done","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"33265","n_created":"1512432107","n_modified":"1512434290","n_version":"186677","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/my-little-corruption\/done","text":"This Ludum Dare I started 12 hours late, but I still think that I managed to create an enjoyable game in the 60 hours that remained.\n\nYet again, I turned to GameMaker Studio 2, and this time it went even smoother than ever before. My game is a fast-paced bullet-hell inside a computer: https:\/\/ldjam.com\/events\/ludum-dare\/40\/my-little-corruption.\n\n![1.jpg](\/\/\/raw\/1f1\/8\/z\/c4fc.jpg)\n\n![2.jpg](\/\/\/raw\/1f1\/8\/z\/c4fd.jpg)\n\nThis is the second time that I have made all of the sprites myself, and I am pretty satisfied (My first LD, I did a 3d game). A lot of this, however, is owed to two small shaders that react on certain actions in the game.\n\nPreviously, I have never been happy with the music. Sound effects are often okay, but the music almost always turns out as a horrible mess. This time is very different, and I am happy to ship the music that is as erratic as the game itself. Enjoy the corrupted tunes of wicked electric instruments!","title":"Done with LD40","wayback_source":[]}