Going well

LD34Screenshot2Update2

The concept is the player is a wizard that collects spells by killing enemies; harder enemies are more likely to drop spells.  Spells are cast by typing their incantation (and using resources if it is a higher level spell).  While the player is collecting spells a purple orb in the middle of the map grows larger, spawning harder enemies as it gets bigger.  If the player kills it they beat the game, but only high level spells do enough damage to hurt it.

My day has been productive so far; I have implemented 5 enemy types (Bandit, thug, zombie, ghost and demon), there are 18 spells implemented with 6 more planned.  Using resources to cast spells is also implemented.

All that’s left is implementing win and lose conditions, a few new art resources need to be made and implementing resource collection.