Dense Revolve - Patched with Balance!
Dense Revolve has been patched with adjustments, thanks to feedback. ...and mainly to prevent something cheap wins like this.
Changelog
- Changes:
- Changed stage layout for balance
- Stopping friction is much more strict
- Minimum movement speed is now .5 (.4 before)
- Shoot delay is now 3 frames less
- Energy recovery influence is now %70 (than %90)
- Fixes:
- Fixed R being read as an A
- Fixed Boss not slightly moving faster per hit
- Fixed character continuously hitting against a wall when repeatedly being hit
- Now bounces off the other direction instead
- Fixed rare bug where character stays stuck on death
- Fixed recharge time being inverted (slow on no bullets and fast with full clip)
If you see something that could be against the rules, please contact me right away and I am willing to revert what conflicts within the rules.
