Dense Revolve - Patched with Balance!

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Dense Revolve has been patched with adjustments, thanks to feedback. ...and mainly to prevent something cheap wins like this.

Changelog

  • Changes:
    • Changed stage layout for balance
    • Stopping friction is much more strict
    • Minimum movement speed is now .5 (.4 before)
    • Shoot delay is now 3 frames less
    • Energy recovery influence is now %70 (than %90)
  • Fixes:
    • Fixed R being read as an A
    • Fixed Boss not slightly moving faster per hit
    • Fixed character continuously hitting against a wall when repeatedly being hit
    • Now bounces off the other direction instead
    • Fixed rare bug where character stays stuck on death
    • Fixed recharge time being inverted (slow on no bullets and fast with full clip)

If you see something that could be against the rules, please contact me right away and I am willing to revert what conflicts within the rules.