{"author_name":"zenmumbler","cat":"LD #37","comments":[],"epoch":1481712360,"likes":0,"metadata":{"p_key":"1059","p_author":"zenmumbler","p_authorkey":"17143","p_urlkey":"35904","p_title":"Callisto: a puzzle from Riven in Space!","p_cat":"LD #37","p_event":"LD37","p_time":"1481712360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"17143","us_name":"zenmumbler","us_username":"zenmumbler","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>My homage to old-school puzzle room games is done! In true LD style, I had to code most of the actual game part in the last 12 hours, having spent eons finding the right textures and sounds online. But I like the final result! The game is finished with mostly any real UI or title screens missing due to lack of time. I like how this ended up though so I&#8217;m going to make a post-compo version.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=17143\" rel=\"attachment wp-att-598832\"><img class=\"aligncenter size-large wp-image-598832\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/callisto1-550x309.jpg\" alt=\"Callisto: puzzles in space\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/callisto1-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/callisto1-768x432.jpg 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/callisto1-550x309.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/callisto1.jpg 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>I hope the actual room puzzle is not too obscure. I feel all the clues are there and the solution is rooted in patterns and association. Unlike modern games this title does no hand-holding at all. Just letting you do whatever until you get it right and\u00a0<strong>then<\/strong> you get feedback. This was mostly due to lack of time but I like the Myst\/Riven puzzles where you can click on stuff as much as you want with the game not really acknowledging that you&#8217;re trying something. &#8220;Eh, click on that some more, why don&#8217;t ya? I don&#8217;t care.&#8221; the game seems to say, if it could talk.<\/p>\n <p><strong>This game needs a fairly beefy graphics card.<\/strong> <span style=\"text-decoration: underline\">At least<\/span> an Intel HD4xxx\/5xxx with discrete cards much preferred.\u00a0I&#8217;m using my own 3D framework and I haven&#8217;t yet built lightmaps &#8216;n all that so all lighting is dynamic and it still needs some good old optimisation. In the post-compo version I&#8217;ll do that and add a quality setting, ran out of time.<\/p>\n <p><strong>Sound<\/strong> is an integral part of the game, it really adds a lot to the atmosphere, please play with sound, it really enhances the experience. Thanks.<br \/>\n With all that said, have fun playing and rating games and:<\/p>\n <p><b><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=17143\">Play Callisto<\/a><\/b><\/p>","time":"December 14th, 2016 5:46 am","title":"Callisto: a puzzle from Riven in Space!"}