Tools used for making The Will of the Wisps

TWotW0005.gif

Play The Will of the Wisps

I can't comment about all the music tools that Greg used to make the amazing music for this game, and there's not much to say about Photoshop that Melanie used to make her incredible artwork, but I wanted to mention some of the tools that I used to develop it:

Tilemaps: I've been a big fan of Tiled (http://www.mapeditor.org/) and Tiled2Unity (http://www.seanba.com/tiled2unity), and I still am! It's a powerful combo. But for this game I thought I 'd try Unity's new Tilemap system (https://docs.unity3d.com/Manual/Tilemap.html). My verdict: I like it! I'll still use Tiled for some projects, but for this one Unity's built in one was perfect, especially with the 2d extras.

Normalmapped sprites: Getting cool lighting effects on the artwork was a big part of creating the atmosphere in this game. I tried using Sprite Dlight at first to get generate normal maps, but it couldn't handle the large textures that we were using. Then I remembered I had bought SpriteIllumitator (https://www.codeandweb.com/spriteilluminator) as part of a package. Man this program is great! It handled the huge textures and was easy to use.

Sprite Sheets: I have plenty of tools for making pixel art sprite sheets, but these are a lot bigger images, so I downloaded the free version of TexturePacker (https://www.codeandweb.com/texturepacker). It worked great!

Renamer: One of the issues I had with trying to combine various animation sequences into one sprite sheet was the sequences had names that overlapped (walk/0001 and idle/0001… etc). So I want to plug a little tool I've been using for years that made fixing this easy: Bulk Rename Utility (http://www.bulkrenameutility.co.uk/Main_Intro.php).

Anyway, there are others but I think those are some of the more interesting tools I used. I hope you enjoy the game!