{"author_link":"\/users\/rodel77","author_name":"rodel77","author_uid":"rodel77","comments":[],"epoch":1512529181,"event":"LD40","format":"md","ldjam_node_id":69178,"likes":0,"metadata":{"p_key":"106192","p_author":"rodel77","p_authorkey":"1034288","p_urlkey":"322002","p_title":"Greedy Robot Fight | Post Mortem","p_cat":"LDJam ","p_event":"LD40","p_time":"1512529181","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1034288","us_name":"rodel77","us_username":"rodel77","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":8,"author":34288,"body":"Yesterday i publish my entry for LD40 \"Greedy Robot Fight\" https:\/\/ldjam.com\/events\/ludum-dare\/40\/greedy-robot-fight and now i will tell you about the problems and goals i had for this game!\n\n*Sorry for my bad english, i am not a native speaker*\n\n\n### Goal\n- In my last LD game \"Jave and the Neural Networks\" https:\/\/ldjam.com\/events\/ludum-dare\/39\/jave-and-the-neural-networks i make a simple \"linear\" history and unreplayable game, and in this LD i wanted to create a full replayable game\n- And this time i wanted to use more complicated stuff than unity, just like a challenge and then i decided to use lua with Love2D\n\n### Ideas\n\nFind a idea to this theme was **very hard** the first thing i think was about making a job, delivery or something like that, but i didn't figure how to make it, then i start writting new ideas:\n\n- City Builder I didn't do it cause i see it very hard to do in 48\/72 hours, btw i saw a lot of them\n- Coin Collector? (Get coins, that make you slower, but you need to get upgrades) (This doesn't have to much sense...)\n- TurnBased, Strategy\/Dungeon Crawler (I open the hardlydifficult stream to see how its going on, and then i see the idea \"3 shoots turns\" https:\/\/trello.com\/c\/iA2mvtyx\/56-3-shots-per-turn currently i am playing a lot of fidel dungeon rescue, then i think on this!)\n\n### Day 1: Prototyping (Contains Overdose of Technical Stuff)\n\nFirst Problem: *Screen Resolution*\n\nFor the game i am developing in Love2D \"Shadow Screams\" https:\/\/itch.io\/t\/142891\/shadow-screams-temp-name-stealth-multiplayer-1vs3-horror i fix this problem by using a camera that moves with player, and shows more map in higher resolution, but for this project a camera its not what i need, then i search in the Love2D to see if somebody found a solution for screen resolutions and i found [this life saver](https:\/\/github.com\/CodeNMore\/CScreen) that use a native resolution and then scale it properly using the correct aspect ratio (I make the game resolution square like fidel dungeon rescue) then i make some tests, and everything worked very great! :smile:\n\nThis was the first floor texture (created with tilemancer): https:\/\/raw.githubusercontent.com\/rodel77\/LD40\/e6ac1868573aed1e76f2359f3bd291b601dc3731\/assets\/atlas.png\n\n### Day 2: \n\n- Robot art\n- Lua classes setup\n\n### Day 3:\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/40\/greedy-robot-fight\/some-progress\n\n- Movements\n- Floor texture changed finally!\n- Map loading system\n\nPart 2: https:\/\/ldjam.com\/events\/ludum-dare\/40\/greedy-robot-fight\/greedy-robot-fight-post-mortem-part-2\n","comments":0,"created":"2017-12-06T02:07:12Z","files":[],"files-timestamp":0,"id":69178,"love":0,"meta":[],"modified":"2017-12-06T03:25:58Z","name":"Greedy Robot Fight | Post Mortem","node-timestamp":"2017-12-06T03:25:58Z","parent":50160,"parents":[1,5,9,49883,50160],"path":"\/events\/ludum-dare\/40\/greedy-robot-fight\/greedy-robot-fight-post-mortem","published":"2017-12-06T02:59:41Z","scope":"public","slug":"greedy-robot-fight-post-mortem","subsubtype":"","subtype":"","type":"post","version":200320},"node_metadata":{"n_key":"69178","n_urlkey":"322002","n_parent":"50160","n_path":"\/events\/ludum-dare\/40\/greedy-robot-fight\/greedy-robot-fight-post-mortem","n_slug":"greedy-robot-fight-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"34288","n_created":"1512526032","n_modified":"1512530758","n_version":"200320","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/greedy-robot-fight\/greedy-robot-fight-post-mortem","text":"Yesterday i publish my entry for LD40 \"Greedy Robot Fight\" https:\/\/ldjam.com\/events\/ludum-dare\/40\/greedy-robot-fight and now i will tell you about the problems and goals i had for this game!\n\n*Sorry for my bad english, i am not a native speaker*\n\n\n### Goal\n- In my last LD game \"Jave and the Neural Networks\" https:\/\/ldjam.com\/events\/ludum-dare\/39\/jave-and-the-neural-networks i make a simple \"linear\" history and unreplayable game, and in this LD i wanted to create a full replayable game\n- And this time i wanted to use more complicated stuff than unity, just like a challenge and then i decided to use lua with Love2D\n\n### Ideas\n\nFind a idea to this theme was **very hard** the first thing i think was about making a job, delivery or something like that, but i didn't figure how to make it, then i start writting new ideas:\n\n- City Builder I didn't do it cause i see it very hard to do in 48\/72 hours, btw i saw a lot of them\n- Coin Collector? (Get coins, that make you slower, but you need to get upgrades) (This doesn't have to much sense...)\n- TurnBased, Strategy\/Dungeon Crawler (I open the hardlydifficult stream to see how its going on, and then i see the idea \"3 shoots turns\" https:\/\/trello.com\/c\/iA2mvtyx\/56-3-shots-per-turn currently i am playing a lot of fidel dungeon rescue, then i think on this!)\n\n### Day 1: Prototyping (Contains Overdose of Technical Stuff)\n\nFirst Problem: *Screen Resolution*\n\nFor the game i am developing in Love2D \"Shadow Screams\" https:\/\/itch.io\/t\/142891\/shadow-screams-temp-name-stealth-multiplayer-1vs3-horror i fix this problem by using a camera that moves with player, and shows more map in higher resolution, but for this project a camera its not what i need, then i search in the Love2D to see if somebody found a solution for screen resolutions and i found [this life saver](https:\/\/github.com\/CodeNMore\/CScreen) that use a native resolution and then scale it properly using the correct aspect ratio (I make the game resolution square like fidel dungeon rescue) then i make some tests, and everything worked very great! :smile:\n\nThis was the first floor texture (created with tilemancer): https:\/\/raw.githubusercontent.com\/rodel77\/LD40\/e6ac1868573aed1e76f2359f3bd291b601dc3731\/assets\/atlas.png\n\n### Day 2: \n\n- Robot art\n- Lua classes setup\n\n### Day 3:\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/40\/greedy-robot-fight\/some-progress\n\n- Movements\n- Floor texture changed finally!\n- Map loading system\n\nPart 2: https:\/\/ldjam.com\/events\/ludum-dare\/40\/greedy-robot-fight\/greedy-robot-fight-post-mortem-part-2\n","title":"Greedy Robot Fight | Post Mortem","wayback_source":[]}