Super Fucko Rescue - Post Mortem, gifs and timelapse

Here we go !

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First of all, as always, it was a lot of fun.

Day by day debrief :

Day One : I focused on character design and controls. It's always a bit tricky to get the jump to feel right, it was okay in the end. Now that I look back at it, even if there's some recoil in game when you shoot, the character animation for shooting lacks life.

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Day two : I worked on the main mechanic : carrying and launching the guys you have to save. It all went right until I tried to add a pickup animation. I fucked up and lost a lot of time (between 3 and 4 hours) for something that didn't matter that much. I also added a pick/drop gun mechanic and it was a pretty dumb idea.

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Day three : "Okay, I have less than 16 hours. I have enough time to add ennemies, make music and level design." I did not :D. So I started the day by working on ennemies and I like them a lot. I had a bit of a problem with the shooting since their gun was very low but I ended up with what I think is a cool idea for the bullets.

I tried to cram everything else in what time was left. I ended up with 3-ish levels with some basic tilemap and no music.

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In the end, I'm a bit disappointed that I lost a lot of time on some bullshit ideas. If it doesn't work throw them right away, you can't polish a turd. Even if I think the way I tried to follow the theme is a good idea, I lacks juice.

I'm pretty happy with the design ideas and the work on vfx/explosions. I usually try to make game in genre that I haven't tried seriously before and now I think I have a better grasp of the 2d shooter style, I might even try to push this one further with a focus on fighting/level design and gamefeel.

Now it's time to try and rate games \o/. MacOS and Linux builds will come tonight.

TimeLapse

https://youtu.be/3ntX698dEPI

PS : Please. Don't do that. dont.jpg

Dick. I don't really care for ratings but I'd rather get an honest bad rating than a bullshit "I pressed buttons lul, now I have good feedback rate. Gosh I'm so lonely.".