{"author_link":"\/users\/kef","author_name":"Kef","author_uid":"kef","comments":[],"epoch":1512554069,"event":"LD40","format":"md","ldjam_node_id":69301,"likes":8,"metadata":{"p_key":"106262","p_author":"Kef","p_authorkey":"1058141","p_urlkey":"322072","p_title":"Stupid Citizen | PostMorterm","p_cat":"LDJam ","p_event":"LD40","p_time":"1512554069","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1058141","us_name":"Kef","us_username":"kef","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":58141,"body":"I had the good idea to wait the end of LD to get sick.\n\nBut even from my bed, I can still make a post mortem of this Ludum Dare 40.\n\n**The Game**\n\n* [Play in browser](https:\/\/kefniark.itch.io\/stupid-citizen)\n* [Vote: https:\/\/ldjam.com\/events\/ludum-dare\/40\/stupid-citizen](https:\/\/ldjam.com\/events\/ludum-dare\/40\/stupid-citizen)\n\n**Day 1**\n\nSo Saturday morning, arrived in time to the office to prepare before the theme announcement (11am in Japan)... and it started well, my windows decided by himself to do a big update and block the computer for 30 min ...\n![ld-day1-windows.jpg](\/\/\/raw\/d13\/e\/z\/de22.jpg)\n\nExcept that, I was a bit disappointed by the theme, because I was clearly more inspired by \"You are not the main character\" or \"Death is useful\".\n\nAnyway, it took me ~1h to decide what to do, and here is a list of few other ideas:\n* a tactical with zombies, every time you make sounds, more zombies join the horde\n* a cat cafe manager with a lot of cats\n* based on the LD tweet gif, an action game with a flamethrower and lots of spiders ^^\n* a hikikomori game (visual novel), more sun you received, weaker you become\n* a salaryman simulator where you have more and more work stacking on your desk, and you have to avoid dying from karoshi\n\nI decided to avoid subjects a bit too much Japanese or that requires a lot of art, and finally I decided to make a city builder.\n\nSpend some time drawing on the whiteboard, took a coffee and finally started in Google doc and magica voxel to create the basic map:\n![ld-day1-map.jpg](\/\/\/raw\/d13\/e\/z\/de24.jpg)\n\nAround 3pm I finally opened unity for the first time of the weekend, quickly created a project with my basic setup (2017.2, visual studio 2017, c#6, resharper, dotween, unity cinemachine, post processing stack, ...)\nThe rest of the day was pretty straightforward.\n\nJust wasted a bit of time with the unity navmesh system (pathfinding), but mostly because I don't have much experience with this component. And at the end of the day, I had the basic mechanic:\n![ld-day1-final.jpg](\/\/\/raw\/d13\/e\/z\/de2a.jpg)\n\n**Day 2**\n\nSunday was a good day, I was really efficient. I got the game states, menu, and cameras integrated in less than 2 hours. My biggest issue was related to lightning, some of my shadow were not baked and I was around 500 draw call mostly for the shadows ... took me 2-3h to find a decent solution which looks good enough and has good performance.\n\nExcept that, I spend half of my day making models for each type of building and working on those icons.\nAt the end of the day I was kinda happy, but it was not really polish and there was still no sound\n![ld-day2-final.jpg](\/\/\/raw\/d13\/e\/z\/de2b.jpg)\n\n**Day 3**\n\nMonday, I forgot to take a day off so I had to go to work.\n\nI saved every minute possible to work on the game (skipped lunch, stopped early). I managed to add lots of sound effect, smoke particles, water shader, make the UI more obvious, added the red arrow and work a bit on the game balance. I got my first feedback less than 6 hours before the final build, which help me to improve a bit the game feel.\n![ld-day3-final.jpg](\/\/\/raw\/d13\/e\/z\/de2e.jpg)\n\nI also spend a bit of time on tooling, for example a simple component to randomize my props (tree, flowers, ...)\n![ld-day3-tools.jpg](\/\/\/raw\/d13\/e\/z\/de2f.jpg)\n\nAfter that upload on **itch.io**, realized it was the wrong build, repupload and the game was online 10 hours before the deadline ~2AM.\n\nFirst time I use this website to publish a game and it's really user friendly :thumbsup:\n\n**Conclusion**\n\nThis **LD40** was a good experience and I'm happy with what I managed to deliver.\nThere are still few small bugs, not obvious ui or missing explanation but except that, it works quite well.\n\nIf I had to redo it, what I would like to change:\n* ask for feedback earlier in the development\n* spend more time training on third-party tools before (like magica voxel this time)\n* not doing it alone (too much art, models and sounds to make and integrate for a developer like me \/o\\ )\n\nSorry, this post is a bit longer than expected ^^","comments":1,"comments-timestamp":"2017-12-06T13:02:15Z","created":"2017-12-06T08:37:04Z","files":[],"files-timestamp":0,"id":69301,"love":8,"love-timestamp":"2017-12-07T09:36:23Z","meta":[],"modified":"2017-12-09T04:46:36Z","name":"Stupid Citizen | PostMorterm","node-timestamp":"2017-12-09T04:46:36Z","parent":59933,"parents":[1,5,9,49883,59933],"path":"\/events\/ludum-dare\/40\/stupid-citizen\/stupid-citizen-postmorterm","published":"2017-12-06T09:54:29Z","scope":"public","slug":"stupid-citizen-postmorterm","subsubtype":"","subtype":"","type":"post","version":206045},"node_metadata":{"n_key":"69301","n_urlkey":"322072","n_parent":"59933","n_path":"\/events\/ludum-dare\/40\/stupid-citizen\/stupid-citizen-postmorterm","n_slug":"stupid-citizen-postmorterm","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"58141","n_created":"1512549424","n_modified":"1512794796","n_version":"206045","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/stupid-citizen\/stupid-citizen-postmorterm","text":"I had the good idea to wait the end of LD to get sick.\n\nBut even from my bed, I can still make a post mortem of this Ludum Dare 40.\n\n**The Game**\n\n* [Play in browser](https:\/\/kefniark.itch.io\/stupid-citizen)\n* [Vote: https:\/\/ldjam.com\/events\/ludum-dare\/40\/stupid-citizen](https:\/\/ldjam.com\/events\/ludum-dare\/40\/stupid-citizen)\n\n**Day 1**\n\nSo Saturday morning, arrived in time to the office to prepare before the theme announcement (11am in Japan)... and it started well, my windows decided by himself to do a big update and block the computer for 30 min ...\n![ld-day1-windows.jpg](\/\/\/raw\/d13\/e\/z\/de22.jpg)\n\nExcept that, I was a bit disappointed by the theme, because I was clearly more inspired by \"You are not the main character\" or \"Death is useful\".\n\nAnyway, it took me ~1h to decide what to do, and here is a list of few other ideas:\n* a tactical with zombies, every time you make sounds, more zombies join the horde\n* a cat cafe manager with a lot of cats\n* based on the LD tweet gif, an action game with a flamethrower and lots of spiders ^^\n* a hikikomori game (visual novel), more sun you received, weaker you become\n* a salaryman simulator where you have more and more work stacking on your desk, and you have to avoid dying from karoshi\n\nI decided to avoid subjects a bit too much Japanese or that requires a lot of art, and finally I decided to make a city builder.\n\nSpend some time drawing on the whiteboard, took a coffee and finally started in Google doc and magica voxel to create the basic map:\n![ld-day1-map.jpg](\/\/\/raw\/d13\/e\/z\/de24.jpg)\n\nAround 3pm I finally opened unity for the first time of the weekend, quickly created a project with my basic setup (2017.2, visual studio 2017, c#6, resharper, dotween, unity cinemachine, post processing stack, ...)\nThe rest of the day was pretty straightforward.\n\nJust wasted a bit of time with the unity navmesh system (pathfinding), but mostly because I don't have much experience with this component. And at the end of the day, I had the basic mechanic:\n![ld-day1-final.jpg](\/\/\/raw\/d13\/e\/z\/de2a.jpg)\n\n**Day 2**\n\nSunday was a good day, I was really efficient. I got the game states, menu, and cameras integrated in less than 2 hours. My biggest issue was related to lightning, some of my shadow were not baked and I was around 500 draw call mostly for the shadows ... took me 2-3h to find a decent solution which looks good enough and has good performance.\n\nExcept that, I spend half of my day making models for each type of building and working on those icons.\nAt the end of the day I was kinda happy, but it was not really polish and there was still no sound\n![ld-day2-final.jpg](\/\/\/raw\/d13\/e\/z\/de2b.jpg)\n\n**Day 3**\n\nMonday, I forgot to take a day off so I had to go to work.\n\nI saved every minute possible to work on the game (skipped lunch, stopped early). I managed to add lots of sound effect, smoke particles, water shader, make the UI more obvious, added the red arrow and work a bit on the game balance. I got my first feedback less than 6 hours before the final build, which help me to improve a bit the game feel.\n![ld-day3-final.jpg](\/\/\/raw\/d13\/e\/z\/de2e.jpg)\n\nI also spend a bit of time on tooling, for example a simple component to randomize my props (tree, flowers, ...)\n![ld-day3-tools.jpg](\/\/\/raw\/d13\/e\/z\/de2f.jpg)\n\nAfter that upload on **itch.io**, realized it was the wrong build, repupload and the game was online 10 hours before the deadline ~2AM.\n\nFirst time I use this website to publish a game and it's really user friendly :thumbsup:\n\n**Conclusion**\n\nThis **LD40** was a good experience and I'm happy with what I managed to deliver.\nThere are still few small bugs, not obvious ui or missing explanation but except that, it works quite well.\n\nIf I had to redo it, what I would like to change:\n* ask for feedback earlier in the development\n* spend more time training on third-party tools before (like magica voxel this time)\n* not doing it alone (too much art, models and sounds to make and integrate for a developer like me \/o\\ )\n\nSorry, this post is a bit longer than expected ^^","title":"Stupid Citizen | PostMorterm","wayback_source":[]}