{"author_link":"\/users\/aaforcebox","author_name":"aaforcebox","author_uid":"aaforcebox","comments":[],"epoch":1512563307,"event":"LD40","format":"md","ldjam_node_id":69381,"likes":1,"metadata":{"p_key":"106309","p_author":"aaforcebox","p_authorkey":"1038726","p_urlkey":"322119","p_title":"16 ratings for my game Goonisher, almost there :D","p_cat":"LDJam ","p_event":"LD40","p_time":"1512563307","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1038726","us_name":"aaforcebox","us_username":"aaforcebox","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":2,"author":38726,"body":"Thanks for everyone who played, commented and\/or rated my game Goonisher! Got 16 ratings so far, pretty satisfying to see. =]\n\nTried to make a WebGL version, but it gets too slow when there are hundreds of enemies. I guess the physics usage right now is too big. Gotta keep the standalone version only, for now.\n\nAnyway, thanks again!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/40\/goonisher\n\n![Goonisher_v1.1.gif](\/\/\/raw\/647\/9\/z\/dea5.gif)\n\n*drop a comment and I'll rate your game back!*","comments":0,"created":"2017-12-06T12:16:39Z","files":[],"files-timestamp":0,"id":69381,"love":1,"love-timestamp":"2017-12-06T12:56:25Z","meta":[],"modified":"2017-12-06T12:56:25Z","name":"16 ratings for my game Goonisher, almost there :D","node-timestamp":"2017-12-06T12:29:03Z","parent":54593,"parents":[1,5,9,49883,54593],"path":"\/events\/ludum-dare\/40\/goonisher\/16-ratings-for-my-game-goonisher-almost-there-d","published":"2017-12-06T12:28:27Z","scope":"public","slug":"16-ratings-for-my-game-goonisher-almost-there-d","subsubtype":"","subtype":"","type":"post","version":201307},"node_metadata":{"n_key":"69381","n_urlkey":"322119","n_parent":"54593","n_path":"\/events\/ludum-dare\/40\/goonisher\/16-ratings-for-my-game-goonisher-almost-there-d","n_slug":"16-ratings-for-my-game-goonisher","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"38726","n_created":"1512562599","n_modified":"1512564985","n_version":"201307","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/goonisher\/16-ratings-for-my-game-goonisher-almost-there-d","text":"Thanks for everyone who played, commented and\/or rated my game Goonisher! Got 16 ratings so far, pretty satisfying to see. =]\n\nTried to make a WebGL version, but it gets too slow when there are hundreds of enemies. I guess the physics usage right now is too big. Gotta keep the standalone version only, for now.\n\nAnyway, thanks again!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/40\/goonisher\n\n![Goonisher_v1.1.gif](\/\/\/raw\/647\/9\/z\/dea5.gif)\n\n*drop a comment and I'll rate your game back!*","title":"16 ratings for my game Goonisher, almost there :D","wayback_source":[]}