{"author_name":"TripleW","cat":"LD #34","comments":[],"epoch":1450019640,"likes":2,"metadata":{"p_key":"10631","p_author":"TripleW","p_authorkey":"62098","p_urlkey":"45864","p_title":"13 VS 25: Day 2 Progress","p_cat":"LD #34","p_event":"LD34","p_time":"1450019640","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"62098","us_name":"TripleW","us_username":"triplew","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/game.gif\"><img class=\"wp-image-518050 size-medium alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/game-300x224.gif\" alt=\"game\" width=\"300\" height=\"224\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/game-300x224.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/game-550x411.gif 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\u00a0 \u00a0 \u00a0\u00a0<\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/title2.gif\"><img class=\"wp-image-518051 size-medium alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/title2-300x227.gif\" alt=\"\" width=\"300\" height=\"227\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/title2-300x227.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/title2-550x416.gif 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>(click images to see animated gifs)<\/p>\n <p>Done today:<\/p>\n <ul>\n <li>Created title screen.<\/li>\n <li>Made music (style: super epic programmer music) but you&#8217;ll have to wait to hear that until release, just like all the epic sfx.<\/li>\n <li>New spaceship sprites.<\/li>\n <li>Changed background, but not happy with it yet, wanna add some depth somehow.<\/li>\n <\/ul>\n <p>Todo (top = priority):<\/p>\n <ul>\n <li>Add particles when a bullet hits.<\/li>\n <li>Improve background.<\/li>\n <li>Clean up code (yes, it&#8217;s messy, like DAMN).<\/li>\n <li>Maybe play\u00a0with smart enemy AI (if time left).<\/li>\n <\/ul>\n <p>P.S.: It&#8217;s a retro space shooter with an enemy that grows (and it&#8217;s health with it). You shrink when you get hit. You can&#8217;t grow. You&#8217;re not good enough for that. The enemy is.<\/p>","time":"December 13th, 2015 10:14 am","title":"13 VS 25: Day 2 Progress"}