{"author_name":"zzorn","cat":"LD #34","comments":[],"epoch":1450018680,"likes":1,"metadata":{"p_key":"10637","p_author":"zzorn","p_authorkey":"2534","p_urlkey":"45870","p_title":"Isometric map done","p_cat":"LD #34","p_event":"LD34","p_time":"1450018680","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2534","us_name":"zzorn","us_username":"zzorn","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>The coordinate transformation math for rendering an isometric map is always such a pain, but I got it working now:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ld34_isometric_map.png\"><img class=\"aligncenter size-full wp-image-518006\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ld34_isometric_map.png\" alt=\"ld34_isometric_map\" width=\"642\" height=\"509\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ld34_isometric_map-300x238.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ld34_isometric_map-550x436.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ld34_isometric_map.png 642w\" sizes=\"(max-width: 642px) 100vw, 642px\" \/><\/a><\/p>\n <p>The test map is just using some noise function currently, but the map system supports infinite terrain generation.<\/p>\n <p>I&#8217;m probably aiming for the Jam, as I&#8217;m behind schedule a bit because I couldn&#8217;t work on the game full day yesterday (and spent <a href=\"https:\/\/i.imgur.com\/UDvVL4l.jpg\">way too much time<\/a> redoing basic map rendering).<a href=\"https:\/\/i.imgur.com\/UDvVL4l.jpg\"><br \/>\n <\/a><\/p>","time":"December 13th, 2015 9:58 am","title":"Isometric map done"}