{"author_name":"careless","cat":"LD #34","comments":[],"epoch":1450016640,"likes":3,"metadata":{"p_key":"10648","p_author":"careless","p_authorkey":"32413","p_urlkey":"45881","p_title":"Vines Progress","p_cat":"LD #34","p_event":"LD34","p_time":"1450016640","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"32413","us_name":"careless","us_username":"careless","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>I am working on a simple platform game, you collect chests to make a vine grow. Small enemies will make collecting the chests difficult as you race against time to the top. Once you reach the top you will fight a boss.<\/p>\n <p>The game is written in LibGDX, all the physics and entities are hand written but I am using Box2D lights for the lighting. Still have to add at least one more enemy type, HP and a boss and then as much pixelart and sounds as I have time for.<\/p>\n <p><img src=\"http:\/\/carelesslabs.co.uk\/images\/vine_climber_2.gif\" alt=\"Animated Gif\" \/><\/p>","time":"December 13th, 2015 9:24 am","title":"Vines Progress"}