What happens to Mutoid now!?

So I created a game for LD40 called Mutoid. I focused on fun gameplay, and I think it turned out pretty fun. If you haven't check it out yet, you can do so here.

The question is, where does the game go from here? I made the decision early on to use Javascript and the CraftyJS library to build this game, but that doesn't translate well to a more complex game design. I have absolutely no regrets using it to quickly prototype my game, it was quick and easy to learn. However, I want to take this game to the next level.

So I'm currently working on a complete port of the game into the Godot game engine.

My plan is to scale EVERYTHING up 3 times. If you have played my game, you know it looks a little fuzzy. This was an unfortunate decision by me to make the main character a 16x16 image. I figured I would save time on the art assets by keeping things tiny, but I didn't think about the fact that the screen itself would show up tiny! So I ended up using some CSS to scale the whole canvas up to a playable size. This makes things really blurry, and makes the game show funny on some browsers. So the first thing I've done is scale everything up 3x. This makes the character a 48x48 image, which is a little bigger than the currently scaled up Mutoid: LD edition.

Besides the various bug fixes that will be implemented in the new Godot version, I plan on expanding the game to my original vision of a full version. The full version will include a few new features like weapon pickups, new enemies (bagger evolution), a few bosses, and controller support. I also will be taking the time to redo some of the sprite animations and general art that I spent next to no time on for the LD.

I have a bunch of other updates on the way for the game and will continue to post about my progress on the port.

In the mean-time here's a glance at the Godot version with things scaled up a bit! mutoidremake.gif