Little experience feedback on my first Ludum Dare - Part 2

This article follows this one.

Fourth stage: probably the most complicated. It is about writing down all the rules of the game, and updating all the data involved. It is also the opportunity to redistribute the code in several Javascript files, just to make it easier to find your way around. It is also a first balancing phase. At this point, only one button is implemented, found on the excellent OpenGameArt site, to pass the turn and see the parameters evolve. The background has also been changed. Finally, it is time to add the conditions of victory and defeat.

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Fifth step: we finally start giving the player the power to act! The "End of turn" button finds its place, and all the possible choices are available. All buttons act on the player's rules.

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Step six: This time, it's with the neighbors that the player can interact! It is also an opportunity, given the time pressure, to change the market system to make it much simpler.

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Seventh step: that's all well and good, the buttons work, the game can work and that's not too bad at all, but something is missing... Something very important... Indeed, let's get back to the basic question: how can the player understand what he is doing and why? It is simply missing a help! A first version is therefore put in place, which will prove to be the final version for lack of time. English is not my strong suit (I'm a French cliché, I tell you!), so I'm getting a little help. A "Help" button is added and accessible at any time.

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The final maybe tomorrow! In the meantime, you can test, comment and rate my game here;)