{"author_link":"\/users\/beavl-games","author_name":"Beavl_Games","author_uid":"beavl-games","comments":[],"epoch":1512764946,"event":"LD40","format":"md","ldjam_node_id":70348,"likes":0,"metadata":{"p_key":"106892","p_author":"Beavl_Games","p_authorkey":"1040557","p_urlkey":"322702","p_title":"Flips! - Some general thoughts and level 7 solution","p_cat":"LDJam ","p_event":"LD40","p_time":"1512764946","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1040557","us_name":"Beavl_Games","us_username":"beavl-games","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":40557,"body":"Flips! is a turn-based matching game by Beavl. We're really happy with our small game and we're already working on the mobile version.\n\n## Dev Tools and plans\n\nAs with almost every game we make, we've used Unity, so porting is not really an issue but we are making more content, better levels, smoother progression, different modes and different flip tiles and more!\n\n## Flips core mechanics\n\nBut the core of the game is here. Flip a tile and try to make color matches either horizontally or vertically, between level boundaries, a level boundary and a flipped card or two flipped cards. Clean the board and win the level. The more you advance, the more flips you get. And more flips before checking matches does not make things easier.\n\n## Game and Level design\n\nDesigning levels for Flips! was a blast. With our core mechanics in mind, we've developed a turn structure consisting of \"layer checks\" and an after-turn after the flipped tiles are unflipped (more checks there). All of these let us think of levels with not that many tiles but with really interesting possibilities. \n\nFor example...\n\nWhat about a tetromino color configuration? \n\nLook at the orange configuration in this gif.\n\n![Screen Shot 2017-12-08 at 17.20.19.png](\/\/\/raw\/d6e\/9\/z\/e512.png)\n\nThe central orange piece is key for a 3-color horizontal match and for a 2-color vertical match. So both matches must be isolated so as the checking is made at the same time. Timing in flips is key. Look! \n\n![gif_solved.gif](\/\/\/raw\/d6e\/9\/z\/e511.gif)\n\nWell this was not a post mortem nor a normal post. But we think that you are going to enjoy our little brain teaser if you give it a try.\n\nCheers and congrats to all the people making games out there!\n\n## [You can play the game right in your browser!)](https:\/\/ldjam.com\/events\/ludum-dare\/40\/flips)","comments":0,"created":"2017-12-08T20:05:12Z","files":[],"files-timestamp":0,"id":70348,"love":0,"meta":[],"modified":"2017-12-08T20:30:36Z","name":"Flips! - Some general thoughts and level 7 solution","node-timestamp":"2017-12-08T20:30:36Z","parent":67267,"parents":[1,5,9,49883,67267],"path":"\/events\/ludum-dare\/40\/flips\/flips-some-general-thoughts-and-level-7-solution","published":"2017-12-08T20:29:06Z","scope":"public","slug":"flips-some-general-thoughts-and-level-7-solution","subsubtype":"","subtype":"","type":"post","version":205680},"node_metadata":{"n_key":"70348","n_urlkey":"322702","n_parent":"67267","n_path":"\/events\/ludum-dare\/40\/flips\/flips-some-general-thoughts-and-level-7-solution","n_slug":"flips-some-general-thoughts-and-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"40557","n_created":"1512763512","n_modified":"1512765036","n_version":"205680","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/flips\/flips-some-general-thoughts-and-level-7-solution","text":"Flips! is a turn-based matching game by Beavl. We're really happy with our small game and we're already working on the mobile version.\n\n## Dev Tools and plans\n\nAs with almost every game we make, we've used Unity, so porting is not really an issue but we are making more content, better levels, smoother progression, different modes and different flip tiles and more!\n\n## Flips core mechanics\n\nBut the core of the game is here. Flip a tile and try to make color matches either horizontally or vertically, between level boundaries, a level boundary and a flipped card or two flipped cards. Clean the board and win the level. The more you advance, the more flips you get. And more flips before checking matches does not make things easier.\n\n## Game and Level design\n\nDesigning levels for Flips! was a blast. With our core mechanics in mind, we've developed a turn structure consisting of \"layer checks\" and an after-turn after the flipped tiles are unflipped (more checks there). All of these let us think of levels with not that many tiles but with really interesting possibilities. \n\nFor example...\n\nWhat about a tetromino color configuration? \n\nLook at the orange configuration in this gif.\n\n![Screen Shot 2017-12-08 at 17.20.19.png](\/\/\/raw\/d6e\/9\/z\/e512.png)\n\nThe central orange piece is key for a 3-color horizontal match and for a 2-color vertical match. So both matches must be isolated so as the checking is made at the same time. Timing in flips is key. Look! \n\n![gif_solved.gif](\/\/\/raw\/d6e\/9\/z\/e511.gif)\n\nWell this was not a post mortem nor a normal post. But we think that you are going to enjoy our little brain teaser if you give it a try.\n\nCheers and congrats to all the people making games out there!\n\n## [You can play the game right in your browser!)](https:\/\/ldjam.com\/events\/ludum-dare\/40\/flips)","title":"Flips! - Some general thoughts and level 7 solution","wayback_source":[]}