{"author_link":"\/users\/fluidvolt","author_name":"fluidvolt","author_uid":"fluidvolt","comments":[],"epoch":1512784409,"event":"LD40","format":"md","ldjam_node_id":70391,"likes":7,"metadata":{"p_key":"106922","p_author":"fluidvolt","p_authorkey":"1003056","p_urlkey":"322732","p_title":"Mr. Capital! Post Mortem","p_cat":"LDJam ","p_event":"LD40","p_time":"1512784409","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1003056","us_name":"fluidvolt","us_username":"fluidvolt","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":3056,"body":"First of all, come play my game if you haven't! \n\n[**CLICK HERE TO PLAY!**](https:\/\/ldjam.com\/events\/ludum-dare\/40\/mr-capital)\n![mr_capital_post_mortem.png](\/\/\/raw\/0fb\/z\/e55a.png)\n\n## The Idea\nI went to sleep immediately after the theme was announced, lol. I hated the theme! I *do* like the game I came up with though, so the jokes on me. I was going to quit except I've quit the last few times... I'm tired of quitting! I went through a few related ideas for games, like having a huge inventory you had to sort through as you progressed, but I came to the \"collect coins and the stack blocks your path\" idea pretty quickly, while hanging Christmas lights outside :)\n## What went right\n- Music -- [Listen here!](https:\/\/soundcloud.com\/fluidvolt\/mr-capital-theme-ending-come-play-my-bad-game) -- I've written so many songs I can spit one out, easy-peasy. The ending is just a low-tempo, low-energy variation on the main theme. Cheater.\n- L\u00d6VE & engine -- [L\u00d6VE](https:\/\/love2d.org\/) is super easy to use, especially with a few years' experience under my belt. On top of that, I've written a tiny engine that works for me. Prototyping never felt so good.\n- SFX -- [LabChirp](https:\/\/labbed.itch.io\/labchirp), y'all. It's good. It's so intuitive to me, while still having a ton of control. I spent more than I'll admit on coin_collect.wav, getting it nice and shiny sounding.\n\n## What went wrong\nNot that much went wrong, surprisingly!\n- Time Management -- Always a problem with me. I spend a ton of time on stuff that doesn't even make it to the final game. I wanted a whole lot more art and levels and little touches throughout -- I wanted plants and insect! -- and had NO TIME! But I did spend an inordinate amount of time on the programming for the coin stack animation. I wholeheartedly do **not!** regret it. Look:![MrCapital.gif](\/\/\/raw\/0fb\/z\/e55e.gif) It's so wobbly and wild! That was worth an hour or two, right?\n- Startup Time -- Not sure what to call it. But basically, since I don't start projects that often, I'm always rusty on starting a new one, all that require business, and writing the main file. I need to work on a pre-made solution so I can jump right into game making next time!\n\n## Conclusion\nI love Ludum Dare! I'm proud of the game I made, even if there's a lot of improvements I want to make. And I'm super happy I got out of my losing streak -- the last LD I completed was [Ludum Dare 34](http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&uid=26913)! Too long! I love the community and I love seeing all the cool games that get made. I'll keep doing Ludum Dare as long as it runs!","comments":0,"created":"2017-12-08T23:38:14Z","files":[],"files-timestamp":0,"id":70391,"love":7,"love-timestamp":"2017-12-09T10:31:58Z","meta":[],"modified":"2017-12-09T10:31:58Z","name":"Mr. Capital! Post Mortem","node-timestamp":"2017-12-09T01:53:29Z","parent":55725,"parents":[1,5,9,49883,55725],"path":"\/events\/ludum-dare\/40\/mr-capital\/mr-capital-post-mortem","published":"2017-12-09T01:53:29Z","scope":"public","slug":"mr-capital-post-mortem","subsubtype":"","subtype":"","type":"post","version":205977},"node_metadata":{"n_key":"70391","n_urlkey":"322732","n_parent":"55725","n_path":"\/events\/ludum-dare\/40\/mr-capital\/mr-capital-post-mortem","n_slug":"mr-capital-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3056","n_created":"1512776294","n_modified":"1512815518","n_version":"205977","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/mr-capital\/mr-capital-post-mortem","text":"First of all, come play my game if you haven't! \n\n[**CLICK HERE TO PLAY!**](https:\/\/ldjam.com\/events\/ludum-dare\/40\/mr-capital)\n![mr_capital_post_mortem.png](\/\/\/raw\/0fb\/z\/e55a.png)\n\n## The Idea\nI went to sleep immediately after the theme was announced, lol. I hated the theme! I *do* like the game I came up with though, so the jokes on me. I was going to quit except I've quit the last few times... I'm tired of quitting! I went through a few related ideas for games, like having a huge inventory you had to sort through as you progressed, but I came to the \"collect coins and the stack blocks your path\" idea pretty quickly, while hanging Christmas lights outside :)\n## What went right\n- Music -- [Listen here!](https:\/\/soundcloud.com\/fluidvolt\/mr-capital-theme-ending-come-play-my-bad-game) -- I've written so many songs I can spit one out, easy-peasy. The ending is just a low-tempo, low-energy variation on the main theme. Cheater.\n- L\u00d6VE & engine -- [L\u00d6VE](https:\/\/love2d.org\/) is super easy to use, especially with a few years' experience under my belt. On top of that, I've written a tiny engine that works for me. Prototyping never felt so good.\n- SFX -- [LabChirp](https:\/\/labbed.itch.io\/labchirp), y'all. It's good. It's so intuitive to me, while still having a ton of control. I spent more than I'll admit on coin_collect.wav, getting it nice and shiny sounding.\n\n## What went wrong\nNot that much went wrong, surprisingly!\n- Time Management -- Always a problem with me. I spend a ton of time on stuff that doesn't even make it to the final game. I wanted a whole lot more art and levels and little touches throughout -- I wanted plants and insect! -- and had NO TIME! But I did spend an inordinate amount of time on the programming for the coin stack animation. I wholeheartedly do **not!** regret it. Look:![MrCapital.gif](\/\/\/raw\/0fb\/z\/e55e.gif) It's so wobbly and wild! That was worth an hour or two, right?\n- Startup Time -- Not sure what to call it. But basically, since I don't start projects that often, I'm always rusty on starting a new one, all that require business, and writing the main file. I need to work on a pre-made solution so I can jump right into game making next time!\n\n## Conclusion\nI love Ludum Dare! I'm proud of the game I made, even if there's a lot of improvements I want to make. And I'm super happy I got out of my losing streak -- the last LD I completed was [Ludum Dare 34](http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&uid=26913)! Too long! I love the community and I love seeing all the cool games that get made. I'll keep doing Ludum Dare as long as it runs!","title":"Mr. Capital! Post Mortem","wayback_source":[]}