Super Quadrilateral Damage: Update 1

Firstly, a HUGE thanks to everybody who's tried and/or rated my game, Quadrilateral Damage, so far. It's been a really motivating and exciting week for me. Usually when I release games, I don't get any responses, but from a game made in under 48 hours I've gotten some really great feedback! :D

Secondly, though, is that I've been continuing work on it. The new version I have decided to call "Super Quadrilateral Damage", and will bring a whole host of new features to the game, including more enemy types, bosses, playable characters with unique stats, weapons and abilities, stat boosts, a Boss Rush mode and more!

For now I've decided to share with you all some of the progress I've made so far since the initial release:

https://www.youtube.com/watch?v=eVaKFxw5xeQ

Keep in mind that alot of the features shown are work-in-progress, but if you have any thoughts, please let me know (and be as brutal as you want xD). I really want to make Super Quadrilateral Damage as good as it can be, and only with good feedback can that be done.

Cheers, Jack (aka TheMadPangolin :D)