Little experience feedback on my first Ludum Dare - Part 3

This article follows this one and and that one.

Step 8: The time is more and more restricted. It would be auspicious to make the interface less... austere, let's say. A little bit of colour, it's still brightening up! Yes, we are talking about the end of humanity, but with a smile! So I start by looking for user interfaces on the excellent OpenGameArt site (yet) to replace the game zones. I start with the parts that are least likely to move, the interaction and end-of-turn areas.

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Step 9: it's market zones turn! I was thinking of putting all the buttons in the box, and finally the bottom button came out halfway during positioning, which gives a better effect I find. As luck would have it, doesn't it?

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Step 10: and finally, the areas for displaying settings by country! It's immediately prettier, right? There is only one hour left before the submission, this is not the time to crack and add new features! Instead, it's the perfect time to test if all buttons work properly and adjust the settings and game rules one last time.

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This time, I'm finishing a Ludum Dare! It was quite intense, I must admit, fatigue management is important. And also the frustration of not being able to implement certain ideas (events per turn, artificial intelligence of countries). But to finish a Jam starting from nothing, it is already not nothing precisely!

Next step: improve the current game with the comments already received (thanks to everyone!).

You can test, comment and rate my game here ;)