{"author_link":"\/users\/arden","author_name":"Arden","author_uid":"arden","comments":[],"epoch":1512940108,"event":"LD40","format":"md","ldjam_node_id":70672,"likes":2,"metadata":{"p_key":"107097","p_author":"Arden","p_authorkey":"1032376","p_urlkey":"322907","p_title":"Inspired by Threed Town","p_cat":"LDJam ","p_event":"LD40","p_time":"1512940108","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1032376","us_name":"Arden","us_username":"arden","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":4,"author":32376,"body":"\n\n   With our entry for *Ludum Dare 40*, one category I tried hardest to achieve was great *mood.*\nI've heard a game design theory that people connect most to the way they *feel when playing a game*, and therefore it's probably more important to chase that feel than specific concepts when designing a game.\n\nAs my brother @dijaguy and I were first brainstorming our entry and came up with a setting, we were inspired by the spooky vibes of Threed from the classic SNES game **Earthbound** (Mother 2):\n\n![Threed town2.gif](\/\/\/raw\/87e\/7\/z\/e727.gif) \n\n\n> \"Zombies and ghosts are on the loose here. Welcome to Threed.\" -- A Threed resident\n\n\nUtilizing stylized purple grass and trees, contrasted with an overall cartoony art style, I aimed to soften but still support the dark concept of **Runelight** -- Fighting and killing evil spirits and absorbing their power. \n\n![Runelight Town.gif](\/\/\/raw\/87e\/7\/z\/e72e.gif)\n\nThere were moments where I'd rather be programming more in-depth game mechanics, but I had to remind myself to slow down and focus the next art asset -- That it would be worth it.\n\nI'm happy with what we pulled off. What do you think? Did we pull off a mood that was satisfying and led to a good entry? \n\nLet us know! Check it out here:\n## [Runelight](https:\/\/ldjam.com\/events\/ludum-dare\/40\/runelight)","comments":0,"created":"2017-12-10T19:33:55Z","files":[],"files-timestamp":0,"id":70672,"love":2,"love-timestamp":"2017-12-11T19:00:57Z","meta":[],"modified":"2017-12-11T19:00:57Z","name":"Inspired by Threed Town","node-timestamp":"2017-12-10T21:10:46Z","parent":57178,"parents":[1,5,9,49883,57178],"path":"\/events\/ludum-dare\/40\/runelight\/inspired-by-threed-town","published":"2017-12-10T21:08:28Z","scope":"public","slug":"inspired-by-threed-town","subsubtype":"","subtype":"","type":"post","version":207260},"node_metadata":{"n_key":"70672","n_urlkey":"322907","n_parent":"57178","n_path":"\/events\/ludum-dare\/40\/runelight\/inspired-by-threed-town","n_slug":"inspired-by-threed-town","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"32376","n_created":"1512934435","n_modified":"1513018857","n_version":"207260","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/runelight\/inspired-by-threed-town","text":"\n\n   With our entry for *Ludum Dare 40*, one category I tried hardest to achieve was great *mood.*\nI've heard a game design theory that people connect most to the way they *feel when playing a game*, and therefore it's probably more important to chase that feel than specific concepts when designing a game.\n\nAs my brother @dijaguy and I were first brainstorming our entry and came up with a setting, we were inspired by the spooky vibes of Threed from the classic SNES game **Earthbound** (Mother 2):\n\n![Threed town2.gif](\/\/\/raw\/87e\/7\/z\/e727.gif) \n\n\n> \"Zombies and ghosts are on the loose here. Welcome to Threed.\" -- A Threed resident\n\n\nUtilizing stylized purple grass and trees, contrasted with an overall cartoony art style, I aimed to soften but still support the dark concept of **Runelight** -- Fighting and killing evil spirits and absorbing their power. \n\n![Runelight Town.gif](\/\/\/raw\/87e\/7\/z\/e72e.gif)\n\nThere were moments where I'd rather be programming more in-depth game mechanics, but I had to remind myself to slow down and focus the next art asset -- That it would be worth it.\n\nI'm happy with what we pulled off. What do you think? Did we pull off a mood that was satisfying and led to a good entry? \n\nLet us know! Check it out here:\n## [Runelight](https:\/\/ldjam.com\/events\/ludum-dare\/40\/runelight)","title":"Inspired by Threed Town","wayback_source":[]}