{"author_link":"\/users\/adrenallen","author_name":"Adrenallen","author_uid":"adrenallen","comments":[],"epoch":1513124204,"event":"LD40","format":"md","ldjam_node_id":70939,"likes":1,"metadata":{"p_key":"107257","p_author":"Adrenallen","p_authorkey":"1011493","p_urlkey":"323067","p_title":"Mutoid Godot Port update","p_cat":"LDJam ","p_event":"LD40","p_time":"1513124204","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1011493","us_name":"Adrenallen","us_username":"adrenallen","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":5,"author":11493,"body":"Back with an update for my Godot port of my LD40 submission [*Mutoid*](https:\/\/ldjam.com\/events\/ludum-dare\/40\/mutoid).\n\nAfter struggling to get a handle on the collision system (There's really a lack of good tutorials), I finally got bullets and damage working.  From that point forward development gained some momentum. I haven now got scrolling background, mutant attacks and deaths, player shooting working, and player death working.  Next up is collision with the upper buildings and viewport bounds.  Then start and end game screens, and finally the other two enemies that are currently missing from the port.\n\nAfter that point, I can start adding some of the new features I have planned.  Lots of cool stuff planned, especially with the lighting built into Godot.\n\nHere's a peak at the port progress.\n\n![Peek 2017-12-12 19-06.gif](\/\/\/raw\/5ec\/2\/z\/e8a6.gif)","comments":0,"created":"2017-12-13T00:12:02Z","files":[],"files-timestamp":0,"id":70939,"love":1,"love-timestamp":"2017-12-13T01:22:49Z","meta":[],"modified":"2017-12-13T01:22:49Z","name":"Mutoid Godot Port update","node-timestamp":"2017-12-13T00:16:44Z","parent":55517,"parents":[1,5,9,49883,55517],"path":"\/events\/ludum-dare\/40\/mutoid\/mutoid-godot-port-update","published":"2017-12-13T00:16:44Z","scope":"public","slug":"mutoid-godot-port-update","subsubtype":"","subtype":"","type":"post","version":208270},"node_metadata":{"n_key":"70939","n_urlkey":"323067","n_parent":"55517","n_path":"\/events\/ludum-dare\/40\/mutoid\/mutoid-godot-port-update","n_slug":"mutoid-godot-port-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11493","n_created":"1513123922","n_modified":"1513128169","n_version":"208270","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/mutoid\/mutoid-godot-port-update","text":"Back with an update for my Godot port of my LD40 submission [*Mutoid*](https:\/\/ldjam.com\/events\/ludum-dare\/40\/mutoid).\n\nAfter struggling to get a handle on the collision system (There's really a lack of good tutorials), I finally got bullets and damage working.  From that point forward development gained some momentum. I haven now got scrolling background, mutant attacks and deaths, player shooting working, and player death working.  Next up is collision with the upper buildings and viewport bounds.  Then start and end game screens, and finally the other two enemies that are currently missing from the port.\n\nAfter that point, I can start adding some of the new features I have planned.  Lots of cool stuff planned, especially with the lighting built into Godot.\n\nHere's a peak at the port progress.\n\n![Peek 2017-12-12 19-06.gif](\/\/\/raw\/5ec\/2\/z\/e8a6.gif)","title":"Mutoid Godot Port update","wayback_source":[]}