{"author_link":"\/users\/theloneplant","author_name":"theloneplant","author_uid":"theloneplant","comments":[],"epoch":1513147126,"event":"LD40","format":"md","ldjam_node_id":70960,"likes":9,"metadata":{"p_key":"107269","p_author":"theloneplant","p_authorkey":"1061521","p_urlkey":"323079","p_title":"Nintendo and gameplay-first design","p_cat":"LDJam ","p_event":"LD40","p_time":"1513147126","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1061521","us_name":"theloneplant","us_username":"theloneplant","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":61521,"body":"While playing and rating games recently I was reminded of Nintendo's design philosophy about gameplay-first and how they would create a prototype without art, music, etc. and refine it until it can stand on its own. I realized that I never quite understood what people meant when they said prototype, and I learn best by example so I never truly made the connection. I know what a prototype is, but is there something different about how Nintendo makes a prototype?\n\nI dug up Nintendo's GDC17 talk about BotW and found a section that shows a real prototype that they used to make the game and it's very similar to the original Zelda. I thought I would post it here to help give us all a bit of inspiration from the masters of the medium. Enjoy!\n\nNote: There is a lot of info in this presentation so I'd recommend watching the whole thing. They reference the prototype a few times throughout the talk but the actual focus is on multiplicative design and freedom of choice. The prototype is just a means to get there.\n\n**Demo of the prototype starts at 18:07**\n\nhttps:\/\/youtu.be\/QyMsF31NdNc","comments":0,"created":"2017-12-13T06:10:44Z","files":[],"files-timestamp":0,"id":70960,"love":9,"love-timestamp":"2017-12-13T17:00:29Z","meta":[],"modified":"2017-12-13T17:00:29Z","name":"Nintendo and gameplay-first design","node-timestamp":"2017-12-13T07:26:37Z","parent":61524,"parents":[1,5,9,49883,61524],"path":"\/events\/ludum-dare\/40\/shroooms\/nintendo-and-gameplay-first-design","published":"2017-12-13T06:38:46Z","scope":"public","slug":"nintendo-and-gameplay-first-design","subsubtype":"","subtype":"","type":"post","version":208381},"node_metadata":{"n_key":"70960","n_urlkey":"323079","n_parent":"61524","n_path":"\/events\/ludum-dare\/40\/shroooms\/nintendo-and-gameplay-first-design","n_slug":"nintendo-and-gameplay-first-desi","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"61521","n_created":"1513145444","n_modified":"1513184429","n_version":"208381","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/shroooms\/nintendo-and-gameplay-first-design","text":"While playing and rating games recently I was reminded of Nintendo's design philosophy about gameplay-first and how they would create a prototype without art, music, etc. and refine it until it can stand on its own. I realized that I never quite understood what people meant when they said prototype, and I learn best by example so I never truly made the connection. I know what a prototype is, but is there something different about how Nintendo makes a prototype?\n\nI dug up Nintendo's GDC17 talk about BotW and found a section that shows a real prototype that they used to make the game and it's very similar to the original Zelda. I thought I would post it here to help give us all a bit of inspiration from the masters of the medium. Enjoy!\n\nNote: There is a lot of info in this presentation so I'd recommend watching the whole thing. They reference the prototype a few times throughout the talk but the actual focus is on multiplicative design and freedom of choice. The prototype is just a means to get there.\n\n**Demo of the prototype starts at 18:07**\n\nhttps:\/\/youtu.be\/QyMsF31NdNc","title":"Nintendo and gameplay-first design","wayback_source":[]}