{"author_link":"\/users\/sparewizard","author_name":"sparewizard","author_uid":"sparewizard","comments":[],"epoch":1513177476,"event":"LD40","format":"md","ldjam_node_id":70976,"likes":3,"metadata":{"p_key":"107275","p_author":"sparewizard","p_authorkey":"1011166","p_urlkey":"323085","p_title":"In Temperance Ruin enters The Next Dimension","p_cat":"LDJam ","p_event":"LD40","p_time":"1513177476","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1011166","us_name":"sparewizard","us_username":"sparewizard","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":3,"author":11166,"body":"Based off of feedback on my dungeon crawler, it seems that a lot of people are diving into the dungeon without drawing maps, and are ending up lost in the depths. So I made a significant upgrade to my game, with the goal of making it easier to explore and roam without getting hopelessly lost.\n\n### Used to look like this: ###\n\n![fake3d.gif](\/\/\/raw\/e9b\/2\/z\/e8d7.gif)\n\n### Now introducing... The Next Dimension! ###\n\n![full3d.gif](\/\/\/raw\/e9b\/2\/z\/e8d5.gif)\n\nThis makes it a lot easier to make new walls (1 texture vs 6 pre-drawn images, 4 of which have perspective built in). So, now there are more decorations and details in the dungeon. These will serve as landmarks to help people remember layouts and locations, and to let them know when they've been walking in circles.\n\nThere are also a limited supply of fountains that heal, and reduce damage taken to stats.\n\n[Play here!](https:\/\/ldjam.com\/events\/ludum-dare\/40\/in-temperance-ruin)\n\nI'm a bit behind on ratings given, so I'll go through my comments and rate games from there tonight.","comments":0,"created":"2017-12-13T14:52:53Z","files":[],"files-timestamp":0,"id":70976,"love":3,"love-timestamp":"2017-12-13T17:10:10Z","meta":[],"modified":"2017-12-13T17:10:10Z","name":"In Temperance Ruin enters The Next Dimension","node-timestamp":"2017-12-13T16:37:25Z","parent":58313,"parents":[1,5,9,49883,58313],"path":"\/events\/ludum-dare\/40\/in-temperance-ruin\/in-temperance-ruin-enters-the-next-dimension","published":"2017-12-13T15:04:36Z","scope":"public","slug":"in-temperance-ruin-enters-the-next-dimension","subsubtype":"","subtype":"","type":"post","version":208463},"node_metadata":{"n_key":"70976","n_urlkey":"323085","n_parent":"58313","n_path":"\/events\/ludum-dare\/40\/in-temperance-ruin\/in-temperance-ruin-enters-the-next-dimension","n_slug":"in-temperance-ruin-enters-the-ne","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11166","n_created":"1513176773","n_modified":"1513185010","n_version":"208463","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/in-temperance-ruin\/in-temperance-ruin-enters-the-next-dimension","text":"Based off of feedback on my dungeon crawler, it seems that a lot of people are diving into the dungeon without drawing maps, and are ending up lost in the depths. So I made a significant upgrade to my game, with the goal of making it easier to explore and roam without getting hopelessly lost.\n\n### Used to look like this: ###\n\n![fake3d.gif](\/\/\/raw\/e9b\/2\/z\/e8d7.gif)\n\n### Now introducing... The Next Dimension! ###\n\n![full3d.gif](\/\/\/raw\/e9b\/2\/z\/e8d5.gif)\n\nThis makes it a lot easier to make new walls (1 texture vs 6 pre-drawn images, 4 of which have perspective built in). So, now there are more decorations and details in the dungeon. These will serve as landmarks to help people remember layouts and locations, and to let them know when they've been walking in circles.\n\nThere are also a limited supply of fountains that heal, and reduce damage taken to stats.\n\n[Play here!](https:\/\/ldjam.com\/events\/ludum-dare\/40\/in-temperance-ruin)\n\nI'm a bit behind on ratings given, so I'll go through my comments and rate games from there tonight.","title":"In Temperance Ruin enters The Next Dimension","wayback_source":[]}