Assorted notes from making Junk
Broke out a new notebook (any stationery fans doing LD?), but I got to an idea quick enough to only need one page. Oh well, will just make this my gamedev notebook!

Turns out (modern) Tetris has some complicated rules as to how piece movement behaves. My Tetris-fanatic roommate wouldn't let me rest if I didn't manage to get most of them in the game. You can click here to learn more about that crazy stuff.
Here's an example of a triple t-spin which is only possibly because of the above. Notice how the T block jumps into the hole and it makes no sense whatsoever oh my god

As my game is (sort of) multiplayer and requires a server, I thought I'd do something quick and easy with Heroku, and instead of a fancy database just use a JSON file. Well turns out that...

And last, I have some dialogue boxes at the start and end of the game. I needed a way to add pauses to dialogue between lines and sentences, but I didn't want to implement some sort of wait or pause command. Instead, I realized that whitespace would just render nothing...

If you want to score some triple t-spins yourself (they don't give bonus points but if you tweet at me a recording I will think that you're very cool), feel free to play Junk!