{"author_name":"Martijnio","cat":"LD #34","comments":[],"epoch":1449997200,"likes":0,"metadata":{"p_key":"10743","p_author":"Martijnio","p_authorkey":"502106","p_urlkey":"45977","p_title":"Progress on the engine","p_cat":"LD #34","p_event":"LD34","p_time":"1449997200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"502106","us_name":"martijnio","us_username":"martijnio","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>I finally got my LWJGL engine working, now I have to start making a game with it <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Multi-textured terrain (Texture3D), VBO index based rendering, lighting + normal calculations.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/engine2.jpg\"><img class=\"alignnone size-medium wp-image-517175\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/engine2-300x194.jpg\" alt=\"engine2\" width=\"300\" height=\"194\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/engine2-300x194.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/engine2.jpg 513w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"December 13th, 2015 4:00 am","title":"Progress on the engine"}