Vroom Vroom Kabom - post-jam touches and level editor work

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After having finally put something out for Ludum Dare after a few failed past attempts, I ended up being relatively pleased with the end-result of the resulting product that came out of the Jam, but still wanting to do more with it!

(play and rate the programming puzzle game here if you haven't tried it yet: https://ldjam.com/events/ludum-dare/40/vroom-vroom-kaboom)

This including adding more levels, making a proper level editor (for both users and the two devs to use) and putting scoreboards in (this aside from the resulting changes after feedback from players, which includes things like turning automatically on corners where you can only go one way, instead of requiring an instruction to turn)

https://www.youtube.com/watch?v=DMLebQrQ9_w

The first levels were made by manually placing tiles, taxis and destinations inside Godot's editor, no more!

The hard work of making how you issue instructions more intuitive (requiring less terrible keypresses) is still yet to come however :)

ALSO: comment with your game if you want me to play and rate yours, always interesting to see more games!