{"author_link":"\/users\/jaimuepe","author_name":"jaimuepe","author_uid":"jaimuepe","comments":[],"epoch":1513540804,"event":"LD40","format":"md","ldjam_node_id":71270,"likes":6,"metadata":{"p_key":"107447","p_author":"jaimuepe","p_authorkey":"1012192","p_urlkey":"323257","p_title":"Artifacts - web version and a couple changes","p_cat":"LDJam ","p_event":"LD40","p_time":"1513540804","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1012192","us_name":"jaimuepe","us_username":"jaimuepe","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":12192,"body":"![artifacts_screenshot.png](\/\/\/raw\/0af\/2\/z\/ea34.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/40\/artifacts\n\nSo... We finally have a **webgl build available**. Before this LD we had always used the unity's audio system, but this time we have used **FMOD**. It made some things easier, that's for sure, but apparently the **Unity\/FMOD integration does not allow exporting to webgl**. At the end we had to redo all the audio stuff so we could make that build.\n\nWe've also made a bunch of **changes** in the post-jam version that were suggested by some of you in the comments:\n\n- We've fixed a couple of minor bugs with the UI.\n- We've changed the way the camera follows the player because it was making it very hard to aim with the hook. Now **the camera will center on the player** instead of were he is looking.\n- We've added a **Exit to desktop** button to the pause menu (this does not apply to the webgl build).\n- In the final scene, pressing the \"Escape\" key (\"Start\" in an xbox controller) will close the game (this does not apply to the webgl build).\n- We've added an **alternative ending illustration** when the player ends the game with all the gems collected.\n- We've changed how the **xbox controller** works. Now the left joystick will move the player and the **right joystick** will **aim** the hook. Both the **A button** and the **left trigger** can be used to **jump**, and the **hook** is used now with the **right trigger** (and the **right bumper**, as it worked before).\n- We've added **cheatcodes**! Some people suggested that the game **should not have fall damage**. We thought that removing that would change how we envisioned the game, but we agree that the game can be very unfair sometimes. For this reason we've decided to add some **alternatives** for those players that just want to see the game **without the difficulty**. These are old school cheats, so you have to **type** some magic words **with your keyboard** to enable them. The cheatcodes are:\n\n**longfallshoes** -> fall damage on\/off\n\n**2spooky4me** -> god mode on\/off\n\nIf you haven't played our game yet we'd love you to try it and tell us what you think :).","comments":0,"created":"2017-12-17T19:28:52Z","files":[],"files-timestamp":0,"id":71270,"love":6,"love-timestamp":"2017-12-17T22:06:32Z","meta":[],"modified":"2017-12-17T22:06:32Z","name":"Artifacts - web version and a couple changes","node-timestamp":"2017-12-17T20:00:04Z","parent":56535,"parents":[1,5,9,49883,56535],"path":"\/events\/ludum-dare\/40\/artifacts\/artifacts-web-version-and-a-couple-changes","published":"2017-12-17T20:00:04Z","scope":"public","slug":"artifacts-web-version-and-a-couple-changes","subsubtype":"","subtype":"","type":"post","version":209503},"node_metadata":{"n_key":"71270","n_urlkey":"323257","n_parent":"56535","n_path":"\/events\/ludum-dare\/40\/artifacts\/artifacts-web-version-and-a-couple-changes","n_slug":"artifacts-web-version-and-a-coup","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12192","n_created":"1513538932","n_modified":"1513548392","n_version":"209503","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/artifacts\/artifacts-web-version-and-a-couple-changes","text":"![artifacts_screenshot.png](\/\/\/raw\/0af\/2\/z\/ea34.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/40\/artifacts\n\nSo... We finally have a **webgl build available**. Before this LD we had always used the unity's audio system, but this time we have used **FMOD**. It made some things easier, that's for sure, but apparently the **Unity\/FMOD integration does not allow exporting to webgl**. At the end we had to redo all the audio stuff so we could make that build.\n\nWe've also made a bunch of **changes** in the post-jam version that were suggested by some of you in the comments:\n\n- We've fixed a couple of minor bugs with the UI.\n- We've changed the way the camera follows the player because it was making it very hard to aim with the hook. Now **the camera will center on the player** instead of were he is looking.\n- We've added a **Exit to desktop** button to the pause menu (this does not apply to the webgl build).\n- In the final scene, pressing the \"Escape\" key (\"Start\" in an xbox controller) will close the game (this does not apply to the webgl build).\n- We've added an **alternative ending illustration** when the player ends the game with all the gems collected.\n- We've changed how the **xbox controller** works. Now the left joystick will move the player and the **right joystick** will **aim** the hook. Both the **A button** and the **left trigger** can be used to **jump**, and the **hook** is used now with the **right trigger** (and the **right bumper**, as it worked before).\n- We've added **cheatcodes**! Some people suggested that the game **should not have fall damage**. We thought that removing that would change how we envisioned the game, but we agree that the game can be very unfair sometimes. For this reason we've decided to add some **alternatives** for those players that just want to see the game **without the difficulty**. These are old school cheats, so you have to **type** some magic words **with your keyboard** to enable them. The cheatcodes are:\n\n**longfallshoes** -> fall damage on\/off\n\n**2spooky4me** -> god mode on\/off\n\nIf you haven't played our game yet we'd love you to try it and tell us what you think :).","title":"Artifacts - web version and a couple changes","wayback_source":[]}