{"author_link":"\/users\/triastase","author_name":"Triastase","author_uid":"triastase","comments":[],"epoch":1513716600,"event":"LD40","format":"md","ldjam_node_id":71408,"likes":2,"metadata":{"p_key":"107538","p_author":"Triastase","p_authorkey":"1009566","p_urlkey":"323348","p_title":"Avoidance Gameplay Video","p_cat":"LDJam ","p_event":"LD40","p_time":"1513716600","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1009566","us_name":"Triastase","us_username":"triastase","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":4,"author":9566,"body":"# Gameplay Video\n\nhttps:\/\/www.youtube.com\/watch?v=SPOBRYzwQGg\n\n__Hey!__ I've finally found the time to record this gameplay video of my compo entry: \"Avoidance\".\n\n# Play Avoidance\n\nYou can [__play and rate__](https:\/\/ldjam.com\/events\/ludum-dare\/40\/avoidance) Avoidance here!\n\n\n## But how does it work?\n\n- __Avoid__ geometric bodies\n- __Shoot__ geometric bodies\n- Get the __highest score__\n- The higher the score, the __slower__ the player and his fire rate\n- __WASD__ or __arrow keys__ to move\n- __Mouse__ to aim\n- __left click__ to shoot\n\n## Software\n\n- __Unity3D__ for making the game\n- __Blender3D__ for modeling and UV mapping\n- __GarageBand__ for music\n- __sfxr__ for sound","comments":0,"created":"2017-12-19T20:28:17Z","files":[],"files-timestamp":0,"id":71408,"love":2,"love-timestamp":"2017-12-20T06:31:09Z","meta":[],"modified":"2017-12-20T06:31:09Z","name":"Avoidance Gameplay Video","node-timestamp":"2017-12-19T20:50:00Z","parent":50364,"parents":[1,5,9,49883,50364],"path":"\/events\/ludum-dare\/40\/avoidance\/avoidance-gameplay-video","published":"2017-12-19T20:50:00Z","scope":"public","slug":"avoidance-gameplay-video","subsubtype":"","subtype":"","type":"post","version":210036},"node_metadata":{"n_key":"71408","n_urlkey":"323348","n_parent":"50364","n_path":"\/events\/ludum-dare\/40\/avoidance\/avoidance-gameplay-video","n_slug":"avoidance-gameplay-video","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9566","n_created":"1513715297","n_modified":"1513751469","n_version":"210036","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/avoidance\/avoidance-gameplay-video","text":"# Gameplay Video\n\nhttps:\/\/www.youtube.com\/watch?v=SPOBRYzwQGg\n\n__Hey!__ I've finally found the time to record this gameplay video of my compo entry: \"Avoidance\".\n\n# Play Avoidance\n\nYou can [__play and rate__](https:\/\/ldjam.com\/events\/ludum-dare\/40\/avoidance) Avoidance here!\n\n\n## But how does it work?\n\n- __Avoid__ geometric bodies\n- __Shoot__ geometric bodies\n- Get the __highest score__\n- The higher the score, the __slower__ the player and his fire rate\n- __WASD__ or __arrow keys__ to move\n- __Mouse__ to aim\n- __left click__ to shoot\n\n## Software\n\n- __Unity3D__ for making the game\n- __Blender3D__ for modeling and UV mapping\n- __GarageBand__ for music\n- __sfxr__ for sound","title":"Avoidance Gameplay Video","wayback_source":[]}