Did you know ... ?
... my already small game is moddable in some even tinier ways?
Almost every game has a secret or story attached to it. Something that's interesting about it, that you'd nevertheless never notice if you only played the game itself. It's even true for LD submissions!
Besides the game itself, the most interesting thing about my current entry is that it's moddable.
How? Well...
It all has to do with the ./resc folder (short for resources):
Within my game, there are 3 smaller games (playing at the same time). One of them is MAZEMAC, modified from a certain well-known classic.
Those little mazes? You can change them, without going into the code or recompiling or whatever. Just look in ./resc/lvland you'll see a couple of.txt-files. If you open one up, you'll see a number, and a grid. The number is just the level-number (so0for the 1st one, etcetera). The grid below is made up by walls (#), dots (.), 'mac' (@), ghosties (AandB) and empty space (). Change it around to make your own! :smile:You can change (a lot of) the art (
./resc/img), music (./resc/muz) and sound-effects (./resc/sfx) as well this way!No need to restart the game! Unlock debug mode with '[' (left-bracket) and press 'R' to reload! (MAZEMAC levels only reload when you go back to the main menu and start a new game.)
So now I'd like to ask: What are the 'secret parts' of your game? :slight_smile:
Those little mazes? You can change them, without going into the code or recompiling or whatever. Just look in