{"author_link":"\/users\/blubberquark","author_name":"blubberquark","author_uid":"blubberquark","comments":[],"epoch":1513852538,"event":"LD40","format":"md","ldjam_node_id":71483,"likes":4,"metadata":{"p_key":"107582","p_author":"blubberquark","p_authorkey":"1008003","p_urlkey":"323392","p_title":"Getting Better at HaxeFlixel","p_cat":"LDJam ","p_event":"LD40","p_time":"1513852538","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1008003","us_name":"blubberquark","us_username":"blubberquark","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":9,"author":8003,"body":"I did something wonky with collision detection in this LD, and it resulted in a lot of the problems everybody is noticing in [The Adequate Shepherd](https:\/\/ldjam.com\/events\/ludum-dare\/40\/an-adequate-shepherd). I did a bit of research on how to do it better, and I realised an my old [Ludum Dare 35 compo game](http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&uid=7968) could profit from my new knowledge as well.\n\n[![7968-shot0-1460935712.png](\/\/\/raw\/34f\/1\/z\/eb36.png)](https:\/\/blubberquark.itch.io\/shift-tetromino)\n\nSo I give you [**Shiftromino+**](https:\/\/blubberquark.itch.io\/shift-tetromino), and updated version of Shiftromino with better controls and a new level. More levels will come!","comments":0,"created":"2017-12-21T10:21:49Z","files":[],"files-timestamp":0,"id":71483,"love":4,"love-timestamp":"2017-12-21T14:42:04Z","meta":[],"modified":"2017-12-21T14:42:04Z","name":"Getting Better at HaxeFlixel","node-timestamp":"2017-12-21T10:35:38Z","parent":61618,"parents":[1,5,9,49883,61618],"path":"\/events\/ludum-dare\/40\/an-adequate-shepherd\/getting-better-at-haxeflixel","published":"2017-12-21T10:35:38Z","scope":"public","slug":"getting-better-at-haxeflixel","subsubtype":"","subtype":"","type":"post","version":210289},"node_metadata":{"n_key":"71483","n_urlkey":"323392","n_parent":"61618","n_path":"\/events\/ludum-dare\/40\/an-adequate-shepherd\/getting-better-at-haxeflixel","n_slug":"getting-better-at-haxeflixel","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"8003","n_created":"1513851709","n_modified":"1513867324","n_version":"210289","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/an-adequate-shepherd\/getting-better-at-haxeflixel","text":"I did something wonky with collision detection in this LD, and it resulted in a lot of the problems everybody is noticing in [The Adequate Shepherd](https:\/\/ldjam.com\/events\/ludum-dare\/40\/an-adequate-shepherd). I did a bit of research on how to do it better, and I realised an my old [Ludum Dare 35 compo game](http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&uid=7968) could profit from my new knowledge as well.\n\n[![7968-shot0-1460935712.png](\/\/\/raw\/34f\/1\/z\/eb36.png)](https:\/\/blubberquark.itch.io\/shift-tetromino)\n\nSo I give you [**Shiftromino+**](https:\/\/blubberquark.itch.io\/shift-tetromino), and updated version of Shiftromino with better controls and a new level. More levels will come!","title":"Getting Better at HaxeFlixel","wayback_source":[]}