Progress at Saturday End
First Ludum Dare going well.
After taking a long time to decide upon a workable idea, I went with a multiplayer 2D Asteroids version of Rocket League. Players work on teams to try to knock an asteroid into a goal. They control their ship thrusters separately with two buttons.
I made the ships, asteroid, and arena using Unity primitives. I got the physics working well enough and wrote some scripts to control gameplay. I added a bit of visual polish.
Tomorrow I mostly have to do the goal scoring, then all the audio and UI. Hopefully there will be time to improve the controls.
