Progress at Saturday End

First Ludum Dare going well.

Screen Shot 2015-12-13 at 2.28.46 AM

After taking a long time to decide upon a workable idea, I went with a multiplayer 2D Asteroids version of Rocket League. Players work on teams to try to knock an asteroid into a goal. They control their ship thrusters separately with two buttons.

I made the ships, asteroid, and arena using Unity primitives. I got the physics working well enough and wrote some scripts to control gameplay. I added a bit of visual polish.

Tomorrow I mostly have to do the goal scoring, then all the audio and UI. Hopefully there will be time to improve the controls.