{"author_link":"\/users\/sirpumpyjam","author_name":"SirPumpyJam","author_uid":"sirpumpyjam","comments":[],"epoch":1514267706,"event":"LD40","format":"md","ldjam_node_id":71707,"likes":8,"metadata":{"p_key":"107710","p_author":"SirPumpyJam","p_authorkey":"1066460","p_urlkey":"323520","p_title":"Neon Hell 0.2.4 development update","p_cat":"LDJam ","p_event":"LD40","p_time":"1514267706","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1066460","us_name":"SirPumpyJam","us_username":"sirpumpyjam","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":66460,"body":"It has been a while and I barely found any time to continue work on my LD40 Compo\/Jam Entry \"Neon Hell\" (check them out here https:\/\/ldjam.com\/events\/ludum-dare\/40\/neon-hell and here https:\/\/ldjam.com\/events\/ludum-dare\/40\/ld40-sirpumpy), but the holidays luckily gave me the opportunity to implement the new graphics and shader I was working on :)\n\n![neonhell.png](\/\/\/raw\/c93\/01\/z\/ebe2.png)\n\n![NeonHell1.gif](\/\/\/raw\/c93\/01\/z\/ebdf.gif)\n\n![NeonHell2.gif](\/\/\/raw\/c93\/01\/z\/ebe0.gif)\n\n![Neon Hell 3.gif](\/\/\/raw\/c93\/01\/z\/ebe1.gif)\n\n![snap2.png](\/\/\/raw\/c93\/01\/z\/ebe3.png)\n\n![snap3.png](\/\/\/raw\/c93\/01\/z\/ebe4.png)\n\nEnough screenshots and low quality gifs: Enjoy!\n\n# Play now!\n\n## http:\/\/www.fatihtavukcu.de\/ludumdare\/\n\nNew in 0.2.4 compared to the JAM version:\n- Fully overhauled graphics\n- New color grading shader\n- Quicker controls\n- Enemies do not spawn at insane rates anymore\n- An alternate (direct) control scheme and alternative keys\n- A \"help\" screen\n- Various bug and performance fixes\n- 3 different weapons\n\nUpcoming changes:\n- Bigger arena\n- Different enemy types\n- Overhaul of the weapon system\n- UI overhaul\n- Smoke trails will be replaced by light trails\n- More unique buildings\n- Animated backgrounds\n- Background events\n- ...\n\nI welcome your feedback, be it here or on my compo\/jam entries. Thanks a lot!","comments":1,"comments-timestamp":"2022-01-21T09:02:00Z","created":"2017-12-26T05:23:51Z","files":[],"files-timestamp":0,"id":71707,"love":8,"love-timestamp":"2017-12-27T14:09:07Z","meta":[],"modified":"2022-01-21T09:02:00Z","name":"Neon Hell 0.2.4 development update","node-timestamp":"2017-12-27T01:07:09Z","parent":66461,"parents":[1,5,9,49883,66461],"path":"\/events\/ludum-dare\/40\/neon-hell\/neon-hell-0-2-4-development-update","published":"2017-12-26T05:55:06Z","scope":"public","slug":"neon-hell-0-2-4-development-update","subsubtype":"","subtype":"","type":"post","version":211277},"node_metadata":{"n_key":"71707","n_urlkey":"323520","n_parent":"66461","n_path":"\/events\/ludum-dare\/40\/neon-hell\/neon-hell-0-2-4-development-update","n_slug":"neon-hell-0-2-4-development-upda","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"66460","n_created":"1514265831","n_modified":"1642755720","n_version":"211277","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/neon-hell\/neon-hell-0-2-4-development-update","text":"It has been a while and I barely found any time to continue work on my LD40 Compo\/Jam Entry \"Neon Hell\" (check them out here https:\/\/ldjam.com\/events\/ludum-dare\/40\/neon-hell and here https:\/\/ldjam.com\/events\/ludum-dare\/40\/ld40-sirpumpy), but the holidays luckily gave me the opportunity to implement the new graphics and shader I was working on :)\n\n![neonhell.png](\/\/\/raw\/c93\/01\/z\/ebe2.png)\n\n![NeonHell1.gif](\/\/\/raw\/c93\/01\/z\/ebdf.gif)\n\n![NeonHell2.gif](\/\/\/raw\/c93\/01\/z\/ebe0.gif)\n\n![Neon Hell 3.gif](\/\/\/raw\/c93\/01\/z\/ebe1.gif)\n\n![snap2.png](\/\/\/raw\/c93\/01\/z\/ebe3.png)\n\n![snap3.png](\/\/\/raw\/c93\/01\/z\/ebe4.png)\n\nEnough screenshots and low quality gifs: Enjoy!\n\n# Play now!\n\n## http:\/\/www.fatihtavukcu.de\/ludumdare\/\n\nNew in 0.2.4 compared to the JAM version:\n- Fully overhauled graphics\n- New color grading shader\n- Quicker controls\n- Enemies do not spawn at insane rates anymore\n- An alternate (direct) control scheme and alternative keys\n- A \"help\" screen\n- Various bug and performance fixes\n- 3 different weapons\n\nUpcoming changes:\n- Bigger arena\n- Different enemy types\n- Overhaul of the weapon system\n- UI overhaul\n- Smoke trails will be replaced by light trails\n- More unique buildings\n- Animated backgrounds\n- Background events\n- ...\n\nI welcome your feedback, be it here or on my compo\/jam entries. Thanks a lot!","title":"Neon Hell 0.2.4 development update","wayback_source":[]}