{"author_name":"Thorig","cat":"LD #34","comments":[],"epoch":1449990300,"likes":1,"metadata":{"p_key":"10774","p_author":"Thorig","p_authorkey":"14618","p_urlkey":"46009","p_title":"Recap day 1","p_cat":"LD #34","p_event":"LD34","p_time":"1449990300","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"14618","us_name":"Thorig","us_username":"thorig","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>A late recap of my first day 1. After the Ludum Dare 33 I set the goal of making a platform game that is must better then the ld33 entry (if you want to learn from a bad game, then you must play it <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=14618\">here<\/a> and take notice of what sucks). Between LD33 and this LD I wrote a framework within Unity for making platform really fast. This framework comes with a core that is tested via unit tests. If I brake something in those core classes, then those unit tests fail. If they fail I should not release a build. That should be obvious. The core functionality comes with the basics of a 2d game. I can write a book about it, so I want go into details here.<br \/>\n But in which ways is my current work better then LD33? Well, the framework saved my a lot of time spending on writing code. Instead I could work on assets or think about the game-flow during the day. Even better, I had time to take a walk without a big todo-list of unfinished code waiting for me.<\/p>\n <p>So, what did I make? A little game about my little princess in angel-form. inspired by Kid Icarus (we really need a good Kid Icarus game!). The mouse position will make her walk left or right. She jumps if you hit the right mouse button.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screen-Shot-2015-12-13-at-7.41.37-AM.png\"><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screen-Shot-2015-12-13-at-7.41.37-AM-550x344.png\" alt=\"Screen Shot 2015-12-13 at 7.41.37 AM\" width=\"550\" height=\"344\" class=\"alignnone size-large wp-image-516951\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screen-Shot-2015-12-13-at-7.41.37-AM-300x188.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screen-Shot-2015-12-13-at-7.41.37-AM-550x344.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screen-Shot-2015-12-13-at-7.41.37-AM.png 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>The core game-loop is working. Now I need to focus on the growing theme. I did had a plan for it yesterday, but I am not going to stick with it. I will let this little angel grow in power somehow.<\/p>\n <p>But there was something else yesterday. I went to the Dutch meetup of Ludum Dare at <a href=\"https:\/\/twitter.com\/gamestad\">@gamestad<\/a>. It was really nice to meet <a href=\"https:\/\/twitter.com\/dickpoelen\">Dick Poelen<\/a> and <a href=\"https:\/\/twitter.com\/middenkwaaii\">Ruben<\/a> again. Also met new lovely people! Too luck too all of you.<\/p>\n <p>Thank you for reading and have a great day!<\/p>","time":"December 13th, 2015 2:05 am","title":"Recap day 1"}