Thanks for playing Rebel Call

We're into the penultimate day of Ludum Dare judging, and I'd like to to take the time to thank everyone for playing, as well as the kind words and feedback provided.

RebelemCall/emTitle.png

I'm aware that the game may not be traditionally "fun" (as some of you have pointed out), but I hope I provided a worthwhile experience. I'll be honest, my primary intention was to create something that felt oppressive, and an attempt at an interactive constructivist propaganda poster. I feel that I was semi successful.

https://www.youtube.com/watch?v=yKs7Ihvq-mI

I had a blast making the audio for this. The voice of the player, the soldiers and the propaganda guy on stage are all me on my microphone. I basically put some text into google translate (Russian), played it backwards, then tried to imitate that in my own voice, reversing some parts and splicing whatever sounded good. I then did the same but using Windows text to speech for the female announcer in level 2. I definitely spent a little too long on audio in some places. I mean, there's even some background music that plays in the alley in level 2... which was cool, because I've never written music before (hence why I hid it in the alley). I'll share a full postmortem some time in the new year.

I'm wondering if anyone would be interested in me extending this idea further - but perhaps it's just better left as an experiment?

You can rate Rebel Call here: https://ldjam.com/events/ludum-dare/40/rebel-call

You can play Rebel Call here: https://sean-noonan.itch.io/rebel-call

Thanks everyone for playing - looking forward to next Ludum Dare :)

@SeanNoonan