Short lessons
Results aren't really pleasing (so they're small), but I think I should be glad I didn't get too good scores with so much incompleteness. You can't even imagine all I had (and have!) in mind looking at my game right now. Some simple things that would improve the result didn't made it to the game.

Highlights
In this entry, I've made my: - 1st AI of this kind ever - 2nd platformer ever - 1st entry with real music
The music almost alone (only sounds of coins besides) gave me 3 stars in audio.
Lessons
- I've got (as in last LD) solid platformer mechanics. But, being the 2nd time EVER I make that (didn't really try before LD 39... maybe tried once, not too hard), it took too much time. I need warmup.
- ~5h making the music and it's kind of complete but incomplete. To much time spent polishing. I need better tools and a better workflow. And warmup.
- Someone had borrowed my P2/P10 plug. I wasted too much time trying to record my (musical) keyboard playing the MIDI. And ended up recording my note playing it. And wasted time trying to get the recording right. Warmup warmup warmup
I have got almost no other games to a playable state besides my 4 LD entries. So, to sum up: Warmup. Beginning right now.
Next year I hope I'll get there!
Last pre-post-jam gifs:


Note: Whoever will read this, I really felt better after thinking and writing it :)