{"author_name":"Starspell","cat":"LD #34","comments":[],"epoch":1449985800,"likes":0,"metadata":{"p_key":"10795","p_author":"Starspell","p_authorkey":"1791","p_urlkey":"46030","p_title":"Time to Rest","p_cat":"LD #34","p_event":"LD34","p_time":"1449985800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1791","us_name":"Starspell","us_username":"\/author\/starspell\/","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>I&#8217;m getting too old for this&#8230; and I&#8217;m only in my 20s! Need to have another rest, maybe for the night.<\/p>\n <p>Fortunately the core mechanics are basically in place. Hopefully I can bash out a short serialization system so I can use my editor freeplay mode to create all the levels at once (testing them as I go) and then copy the data wholesale into the editor outside of runtime.<\/p>\n <p>So, jobs for tomorrow:<\/p>\n <ol>\n <li>Create the tile serialization system.<\/li>\n <li>Create all the levels at runtime and save the data out into a data file.<\/li>\n <li>Transfer the data file information into the editor objects.<\/li>\n <li>Turn off freeplay.<\/li>\n <li>Implementation level progression \/ selection \/ camera movements<\/li>\n <li>Sound effects<\/li>\n <li>Music<\/li>\n <li>Particle Effects<\/li>\n <li>UI and Menu Screens<\/li>\n <\/ol>\n <p>Sounds a little too much for tomorrow but fortunately the game has a minimalism aesthetic so I may be able to save time in UI and the Menu Screens.<\/p>","time":"December 13th, 2015 12:50 am","title":"Time to Rest"}