{"author_link":"\/users\/alxm","author_name":"alxm","author_uid":"alxm","comments":[],"epoch":1516910414,"event":"LD40","format":"md","ldjam_node_id":72593,"likes":9,"metadata":{"p_key":"108004","p_author":"alxm","p_authorkey":"1003580","p_urlkey":"323814","p_title":"LD40 Notes","p_cat":"LDJam ","p_event":"LD40","p_time":"1516910414","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1003580","us_name":"alxm","us_username":"alxm","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":3580,"body":"LD40 was a lot of fun but it didn't go well from the point of view of actually finishing a game. I attempted to make an RTS from scratch called [*Mine Op 40*](https:\/\/www.alxm.org\/games\/jams.html#mine-op-40). Got some basic mechanics down, but it all amounts to a small tech demo more so than a game.\n\nThing is, I knew this would happen because I planned the work down to the hour with HacknPlan. Despite actually *under*-estimating the time each task would take, I would have had to pull off perfectly productive 14-hour days to finish on time.\n\nStill got some good work done that weekend though, like pathfinding code that I'll reuse in other games I'm working on. I now also know that my game engine needs some serious mouse support improvements - I had to hack something quick just for this game, but it feels clumsy and I need to design a proper solution.\n\nBy the way, I wrote [a longer LD40 devlog](https:\/\/www.alxm.org\/notes\/ludum40.html) last month, with more notes and screenshots for those interested :-)\n\n![mineop40-RldUP1.gif](\/\/\/raw\/cfd\/z\/eded.gif)\n\nCongrats to everyone who participated! See you all in April!","comments":1,"comments-timestamp":"2018-02-14T20:46:25Z","created":"2018-01-25T18:03:37Z","files":[],"files-timestamp":0,"id":72593,"love":9,"love-timestamp":"2018-02-14T20:45:35Z","meta":[],"modified":"2018-02-14T20:46:25Z","name":"LD40 Notes","node-timestamp":"2018-01-25T20:00:14Z","parent":67296,"parents":[1,5,9,49883,67296],"path":"\/events\/ludum-dare\/40\/mine-op-40\/ld40-notes","published":"2018-01-25T20:00:14Z","scope":"public","slug":"ld40-notes","subsubtype":"","subtype":"","type":"post","version":213247},"node_metadata":{"n_key":"72593","n_urlkey":"323814","n_parent":"67296","n_path":"\/events\/ludum-dare\/40\/mine-op-40\/ld40-notes","n_slug":"ld40-notes","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3580","n_created":"1516903417","n_modified":"1518641185","n_version":"213247","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/mine-op-40\/ld40-notes","text":"LD40 was a lot of fun but it didn't go well from the point of view of actually finishing a game. I attempted to make an RTS from scratch called [*Mine Op 40*](https:\/\/www.alxm.org\/games\/jams.html#mine-op-40). Got some basic mechanics down, but it all amounts to a small tech demo more so than a game.\n\nThing is, I knew this would happen because I planned the work down to the hour with HacknPlan. Despite actually *under*-estimating the time each task would take, I would have had to pull off perfectly productive 14-hour days to finish on time.\n\nStill got some good work done that weekend though, like pathfinding code that I'll reuse in other games I'm working on. I now also know that my game engine needs some serious mouse support improvements - I had to hack something quick just for this game, but it feels clumsy and I need to design a proper solution.\n\nBy the way, I wrote [a longer LD40 devlog](https:\/\/www.alxm.org\/notes\/ludum40.html) last month, with more notes and screenshots for those interested :-)\n\n![mineop40-RldUP1.gif](\/\/\/raw\/cfd\/z\/eded.gif)\n\nCongrats to everyone who participated! See you all in April!","title":"LD40 Notes","wayback_source":[]}