Post-Jam version of Starbage Man is out!

It took us a little while, since we were often busy with other projects, but the post-jam version of Starbage Man is out!

There are a lot of features that we'd love to add, but we didn't want to do too much expanding without cleaning up the code a lot, which is not what we want to focus on at the moment. We fixed a bunch of the main playability problems, including the flight controls for the starship. I think it's more obvious what is going on while you're flying, since we added flames coming out of the back of the ship while you are propelling yourself. We also fixed some bugs, like the issue with not recognizing letting go of a key when the boss appears.

We added a couple more pieces of Boss Dialogue to make it clearer what is going on, such as the fact that you died. And we fixed a few issues with the order of the tutorial.

We accidentally overwrote the jam version, which we'll try to get back up soon. Check it out: https://ldjam.com/events/ludum-dare/40/starbage-man

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Also, if you want to hear us talking about the jam and lots of other topics (mostly about video games) you can check out our podcast Side Quests! You can find it on iTunes, Google Play Music, Stitcher, Tune In, and Sound Cloud. Here's a link to the one about Ludum Dare, but you should listen to them all!

https://soundcloud.com/user-433639808/episode-006-ludum-dare

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