{"author_name": "swellbastion", "cat": "LD #34", "comments": [], "epoch": 1449983520, "likes": 0, "metadata": {"p_key": "10809", "p_author": "swellbastion", "p_authorkey": "62206", "p_urlkey": "46044", "p_title": "My small progress", "p_cat": "LD #34", "p_event": "LD34", "p_time": "1449983520", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "62206", "us_name": "swellbastion", "us_username": "swellbastion", "event_start": "1449792000", "event_key": "31", "event_name": "LD34"}, "text": "<p><a href=\"http://ludumdare.com/compo/wp-content/uploads/2015/12/screen.gif\"><img class=\"alignnone size-medium wp-image-516748\" src=\"http://ludumdare.com/compo/wp-content/uploads/2015/12/screen-300x189.gif\" alt=\"screen\" width=\"300\" height=\"189\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2015/12/screen-300x189.gif 300w, http://ludumdare.com/compo/wp-content/uploads/2015/12/screen-550x346.gif 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" /></a></p>\n <p>You can click the gif to see the rough draft of my mechanics. I&#8217;ve been trying to use p2.js which has been rather time consuming&#8230; Here&#8217;s hoping I can make it somewhat less rough</p>", "time": "December 13th, 2015 12:12 am", "title": "My small progress"}