{"author_link":"\/users\/ananace","author_name":"Ananace","author_uid":"ananace","comments":[],"epoch":1522793603,"event":"LD41","format":"md","ldjam_node_id":75174,"likes":3,"metadata":{"p_key":"108178","p_author":"Ananace","p_authorkey":"1001793","p_urlkey":"324013","p_title":"Time to get back into the groove","p_cat":"LDJam ","p_event":"LD41","p_time":"1522793603","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1001793","us_name":"Ananace","us_username":"ananace","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":1793,"body":"Well, been very busy with work these last few jams, but this time I'm actually prepared so I'm back with a vengeance.\n\nGoing to be my usual shtick of C++ and SFML, though this time I'm not going to complicate things with scripting support, and I'm going to try to set up some collision handling and rendering helpers in advance.\nAnd I'll be streaming as much as I can as well, even if I won't be able to run the *entire* compo time, got to get a reasonable amount of sleep to be able to return to work on monday after all.\n\nMight try some procedural music this time, just play some sounds on algorithmically controlled intervals and pitches.\nCan't be worse than what I've had in earlier jams.","comments":1,"comments-timestamp":"2018-04-04T00:10:38Z","created":"2018-04-03T22:07:28Z","files":[],"files-timestamp":0,"id":75174,"love":3,"love-timestamp":"2018-04-04T11:10:09Z","meta":[],"modified":"2018-04-04T11:10:09Z","name":"Time to get back into the groove","node-timestamp":"2018-04-03T22:13:23Z","parent":75173,"parents":[1,5,9,73256,75173],"path":"\/events\/ludum-dare\/41\/asteroidsweeper-xtreme\/time-to-get-back-into-the-groove","published":"2018-04-03T22:13:23Z","scope":"public","slug":"time-to-get-back-into-the-groove","subsubtype":"","subtype":"","type":"post","version":216923},"node_metadata":{"n_key":"75174","n_urlkey":"324013","n_parent":"75173","n_path":"\/events\/ludum-dare\/41\/asteroidsweeper-xtreme\/time-to-get-back-into-the-groove","n_slug":"time-to-get-back-into-the-groove","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1793","n_created":"1522793248","n_modified":"1522840209","n_version":"216923","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/asteroidsweeper-xtreme\/time-to-get-back-into-the-groove","text":"Well, been very busy with work these last few jams, but this time I'm actually prepared so I'm back with a vengeance.\n\nGoing to be my usual shtick of C++ and SFML, though this time I'm not going to complicate things with scripting support, and I'm going to try to set up some collision handling and rendering helpers in advance.\nAnd I'll be streaming as much as I can as well, even if I won't be able to run the *entire* compo time, got to get a reasonable amount of sleep to be able to return to work on monday after all.\n\nMight try some procedural music this time, just play some sounds on algorithmically controlled intervals and pitches.\nCan't be worse than what I've had in earlier jams.","title":"Time to get back into the groove","wayback_source":[]}