{"author_link":"\/users\/vilcans","author_name":"vilcans","author_uid":"vilcans","comments":[],"epoch":1523030631,"event":"LD41","format":"md","ldjam_node_id":75590,"likes":4,"metadata":{"p_key":"108206","p_author":"vilcans","p_authorkey":"1002187","p_urlkey":"324045","p_title":"I'm in Ludum Dare 41 - and hosting a real-world gathering","p_cat":"LDJam ","p_event":"LD41","p_time":"1523030631","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1002187","us_name":"vilcans","us_username":"vilcans","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":4,"author":2187,"body":"I'll join the Ludum Dare 41 compo, and will be hosting a real-world gathering at Resolution Games in Stockholm. If you're interested in joining, please e-mail me at **martin** at the company's domain (which is **resolutiongames.com**).\n\nTools I'm likely to use:\n\n*Unity* as engine. *Visual Studio* for writing the C# code.\n\n*Pen and paper* for drawing graphics. The scanner at the office to digitize it (if it works by then). *GIMP* for editing it.\n\n*Blender* for 3D editing.\n\n*Zoom H2n* for recording sound effects. *Audacity* for editing it.\n\n*FL Studio* or *Caustic 2* for the music, and possibly a guitar.\n\nMost of this will be done on a desktop *Windows* machine. Maybe I'll use my laptop that runs *Linux Mint* as well, who knows?\n","comments":1,"comments-timestamp":"2018-04-07T15:14:52Z","created":"2018-04-06T15:51:49Z","files":[],"files-timestamp":0,"id":75590,"love":4,"love-timestamp":"2018-04-06T19:21:49Z","meta":[],"modified":"2018-04-07T15:14:52Z","name":"I'm in Ludum Dare 41 - and hosting a real-world gathering","node-timestamp":"2018-04-06T16:03:51Z","parent":75579,"parents":[1,5,9,73256,75579],"path":"\/events\/ludum-dare\/41\/rhythm-rogue\/im-in-ludum-dare-41-and-hosting-a-real-world-gathering","published":"2018-04-06T16:03:51Z","scope":"public","slug":"im-in-ludum-dare-41-and-hosting-a-real-world-gathering","subsubtype":"","subtype":"","type":"post","version":217501},"node_metadata":{"n_key":"75590","n_urlkey":"324045","n_parent":"75579","n_path":"\/events\/ludum-dare\/41\/rhythm-rogue\/im-in-ludum-dare-41-and-hosting-a-real-world-gathering","n_slug":"im-in-ludum-dare-41-and-hosting-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2187","n_created":"1523029909","n_modified":"1523114092","n_version":"217501","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/rhythm-rogue\/im-in-ludum-dare-41-and-hosting-a-real-world-gathering","text":"I'll join the Ludum Dare 41 compo, and will be hosting a real-world gathering at Resolution Games in Stockholm. If you're interested in joining, please e-mail me at **martin** at the company's domain (which is **resolutiongames.com**).\n\nTools I'm likely to use:\n\n*Unity* as engine. *Visual Studio* for writing the C# code.\n\n*Pen and paper* for drawing graphics. The scanner at the office to digitize it (if it works by then). *GIMP* for editing it.\n\n*Blender* for 3D editing.\n\n*Zoom H2n* for recording sound effects. *Audacity* for editing it.\n\n*FL Studio* or *Caustic 2* for the music, and possibly a guitar.\n\nMost of this will be done on a desktop *Windows* machine. Maybe I'll use my laptop that runs *Linux Mint* as well, who knows?\n","title":"I'm in Ludum Dare 41 - and hosting a real-world gathering","wayback_source":[]}