“Day 1” complete!
Unfortunately I forgot to take this weekend off, so I was only half able to work on my game.
Hopefully It’ll be finished in time.
Basically, it’s a ridiculous over the top MOBA style game where you’re in a gardening competition (The International Gardening Festival) and big money is at stake, so your genetically modified plants have to pull out all the stops. I’ve planned out 20 individual abilities and 5 “ultimates”, which each player drafts from. Each ability should have accompanying graphical effects, though at this rate that may prove quite difficult to pull off effectively!
Since everything I have so far doesn’t really sell the idea, I have included a piece of “concept art” of the future gameplay.
Here’s a mockup with a placeholder flower, since the real game does not have any yet for whatever reason.
Note that your ultimate changes your flower head, so not everyone is Flow- eh, this thing. This particular setup is for the pure damage ult, there will also be variants for invulnerability and the speedy growth ults. It’s all in the master plan.
Here’s everything that’s done on the coding side. Literally only have a simple scene setup with no gameplay at all, though net multiplayer sync is working perfectly. I have a long way to go, so it probably won’t be complete for compo.

The calm before the storm 8O|

