Team Cocoa Moss is IN for LD41!

DDRKirby(ISQ) here! I'm happy to report that @xellaya and I will be joining in for the fun of Ludum Dare 41!

This'll be my 18th time participating in Ludum Dare, and my 10th time working together with @xellaya. I seem to have caught a small cold this weekend but should probably be able to recover in time for the jam, and already scheduled Friday and Monday off of work to focus on LD. This is the first time since 2016 that we'll be jamming as just a team of two -- we're pretty excited!

As always, I'll be using some janky starter code, as well as the standard rundown of tools:

  • Unity3D with Monodevelop as IDE, deploying to WebGL
  • FL Studio for music and audio
  • LabChirp and Freesound for any additional sfx needs
  • Paint Tool SAI/Photoshop/Illustrator for @xellaya's art and animation
  • GIMP for any additional image processing I need to do on my end
  • Aseprite if we do any pixel art
  • Tiled and Tiled2Unity if we end up needing tilemaps

TODO list between now and the jam:

  • Theme voting!
  • Stock up on groceries and food
  • Update Unity, make sure everything still works
  • Setup Unity and Bitbucket projects, and Dropbox shared folder

My personal goals for this time around? Well...last time we made two games and took 1st place with one of them, so I think taking it easy sounds pretty good. But how about:

  • Don't kill myself (I think this should be a goal every time from now on)
  • Try taking a stronger top-down approach to design (evaluate every piece in the context of the whole)
  • Make something fun!

See you all at the starting line!