Theme Voting Round 1: Opinion!

Hello Everyone! As the first round of voting has started I wished to share my opinion on each theme.

  • *You are the Weapon: *An interesting theme to say the least. I think one can look at this theme quite metaphorically which is why I think this is a much better theme than something like "You are the enemy". The only issue is that it seems to be more of a mechanic than an actual theme. So it gets a +-0

  • *Deja vu: *No thanks. For one this theme should have been worded better (something like "Hang on, I remember this") so it's easier to understand. In general, it's a pretty poor theme where I could barely think of any basic concepts and the ones I did were WAY out of scope. -1

  • *Learn from your enemies: *One of those themes where I scratch my head thinking, "Don't you learn from your enemies in nearly every game ever made that has some form of an enemy?". -1

  • *A light in the dark: *Not a fan of themes that suggest a place or scenario. Also "Light" is a theme, "Dark" is a theme "A light in the dark" is not a theme. -1

  • *Floating Islands: *Same thing with it suggesting a place/ scenario. Also similar to a previous theme (Islands) -1

  • *Self-Replication: *I can see this one being very divided amongst most people, personally I think it's just too specific and most of the ideas I came up with were out of scope. -1

  • *The Environment changes you: *At first I had the same thought as "Learn from your enemies" but after some thinking, I came to the realization that there can be quite a few different takes on this theme. Its also pretty wide as "Environment" can be interpreted as: Place, Weather, Condition etc. Nice theme +1

  • *Same level, different challenges: *Not going to lie, this theme still confuses me. It's either a pretty interesting theme, the same thing as "One Room" or has the same problem as "Learn from your enemies. Had to give it +-0 therefore.

  • *It Spreads: *I like the idea that 'it' is anything you want it to be, however not a lot of things can actually 'spread' so this theme is actually somewhat limiting. Still gave it +-0

  • *Progress will make you weaker: *Sounds like a game that should have been made for the last LDJam -1

  • *Only one light source: *Still kind of on the fence with this one. On one hand, I can see quite a few different interpretations of this "one" light source, on the other hand, I feel like a lot of games are going to play very similarly . +- 0

  • *Death helps you: *Not sure whether I'm reading this wrong, but sounds like any game ever made. Death helps a player because now they know how not to die... Am I seeing things incorrectly? -1

  • *Everything is a weapon: *More specific version of "You are the weapon" +- 0

  • *Four elements: *Half of all games are going to be on greek mythology or some sort of resource collection/ management. Still I think some interesting ideas can come from this +- 0

  • *Unusual Magic: *This can be a pretty fun theme to mess around with. To be honest out all of these this one may be my favorite. Lots of things can come out of it. It also doesn't state what magic, just a kind of magic so nearly all games will most likely be unique. +1

  • *Indirect Player control: *What masochistic crazed person suggested this? This isn't a "fun" or "interesting" theme this is pure torture. -1

Phew. That was quite some writing. Anyway, hope you liked this lengthy post. As you can see, just like last time I'm not too hopeful that we'll get a good theme. Might as well prepare for "indirect player control" and "Floating Islands".