{"author_name":"Starspell","cat":"LD #34","comments":[],"epoch":1449974940,"likes":0,"metadata":{"p_key":"10861","p_author":"Starspell","p_authorkey":"1791","p_urlkey":"46096","p_title":"It\u2019s Starting to get Interesting","p_cat":"LD #34","p_event":"LD34","p_time":"1449974940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1791","us_name":"Starspell","us_username":"\/author\/starspell\/","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/2015\/12\/12\/its-starting-to-get-interesting\/unity-2015-12-12-19-41-44-12\/\" rel=\"attachment wp-att-516424\"><img class=\"alignnone size-full wp-image-516424\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Unity-2015-12-12-19-41-44-12.gif\" alt=\"Unity 2015-12-12 19-41-44-12\" width=\"320\" height=\"168\" \/><\/a><\/p>\n <p>So I haven&#8217;t \u00a0discussed my idea yet. The idea is a mixture between The Incredible Machine and A Snowman is Hard to Build. Each level is a box like room with some pieces stuck down and cannot be moved and some which the user can place, move and rotate as they like.<\/p>\n <p>The goal is to direction the coloured projectiles to the correct buttons. These buttons then power the next room. Over time you can see that the whole game is a larger system within systems (hence the growing part).<\/p>\n <p>Originally each room was going to have exactly two buttons (to have both themes) but that&#8217;s a little restrictive on design with the game now.<\/p>\n <p>Time for a break.<\/p>\n <p>I have a couple of tiles to finish creating and then the mechanics will be ready and it&#8217;ll just be polish and level design &#8211; hopefully I&#8217;ll finish all of that\u00a0up today and tomorrow will just be that.<\/p>","time":"December 12th, 2015 9:49 pm","title":"It\u2019s Starting to get Interesting"}